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TrinityCore
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#include "Spell.h"#include "AccountMgr.h"#include "Battleground.h"#include "CellImpl.h"#include "Common.h"#include "Creature.h"#include "CreatureAI.h"#include "DatabaseEnv.h"#include "DynamicObject.h"#include "Formulas.h"#include "GameObject.h"#include "GameObjectAI.h"#include "GossipDef.h"#include "GridNotifiers.h"#include "InstanceScript.h"#include "Item.h"#include "Language.h"#include "Log.h"#include "LootMgr.h"#include "MiscPackets.h"#include "MotionMaster.h"#include "ObjectAccessor.h"#include "ObjectMgr.h"#include "Opcodes.h"#include "OutdoorPvPMgr.h"#include "PathGenerator.h"#include "Pet.h"#include "Player.h"#include "ReputationMgr.h"#include "ScriptMgr.h"#include "SkillExtraItems.h"#include "SharedDefines.h"#include "SocialMgr.h"#include "SpellAuraEffects.h"#include "SpellAuras.h"#include "SpellHistory.h"#include "SpellMgr.h"#include "TemporarySummon.h"#include "Totem.h"#include "UpdateMask.h"#include "Unit.h"#include "Util.h"#include "World.h"#include "WorldPacket.h"#include "WorldSession.h"
Include dependency graph for SpellEffects.cpp:Go to the source code of this file.
Variables | |
| SpellEffectHandlerFn | SpellEffectHandlers [TOTAL_SPELL_EFFECTS] |
| SpellEffectHandlerFn SpellEffectHandlers[TOTAL_SPELL_EFFECTS] |
Definition at line 64 of file SpellEffects.cpp.