TrinityCore
Loading...
Searching...
No Matches
SpellEffects.cpp File Reference
#include "Spell.h"
#include "AccountMgr.h"
#include "Battleground.h"
#include "CellImpl.h"
#include "Common.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "DatabaseEnv.h"
#include "DynamicObject.h"
#include "Formulas.h"
#include "GameObject.h"
#include "GameObjectAI.h"
#include "GossipDef.h"
#include "GridNotifiers.h"
#include "InstanceScript.h"
#include "Item.h"
#include "Language.h"
#include "Log.h"
#include "LootMgr.h"
#include "MiscPackets.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "OutdoorPvPMgr.h"
#include "PathGenerator.h"
#include "Pet.h"
#include "Player.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "SkillExtraItems.h"
#include "SharedDefines.h"
#include "SocialMgr.h"
#include "SpellAuraEffects.h"
#include "SpellAuras.h"
#include "SpellHistory.h"
#include "SpellMgr.h"
#include "TemporarySummon.h"
#include "Totem.h"
#include "UpdateMask.h"
#include "Unit.h"
#include "Util.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
+ Include dependency graph for SpellEffects.cpp:

Go to the source code of this file.

Variables

SpellEffectHandlerFn SpellEffectHandlers [TOTAL_SPELL_EFFECTS]
 

Variable Documentation

◆ SpellEffectHandlers

Definition at line 64 of file SpellEffects.cpp.