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TrinityCore
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Inheritance diagram for go_ahune_ice_spear:Private Attributes | |
| TaskScheduler | _scheduler |
Additional Inherited Members | |
Static Public Member Functions inherited from GameObjectAI | |
| static int32 | Permissible (GameObject const *go) |
Protected Attributes inherited from GameObjectAI | |
| GameObject *const | me |
Definition at line 780 of file boss_ahune.cpp.
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inlineexplicit |
Definition at line 38 of file GameObjectAI.h.
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inlineoverridevirtual |
Reimplemented from GameObjectAI.
Definition at line 784 of file boss_ahune.cpp.
References _scheduler, GameObject::DespawnOrUnsummon(), GameObjectAI::me, TaskScheduler::Schedule(), and GameObject::UseDoorOrButton().
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inlineoverridevirtual |
Reimplemented from GameObjectAI.
Definition at line 793 of file boss_ahune.cpp.
References _scheduler, and TaskScheduler::Update().
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private |
Definition at line 799 of file boss_ahune.cpp.
Referenced by Reset(), and UpdateAI().