#define RegisterBloodFurnaceCreatureAI(ai_name)
void AddSC_boss_the_maker()
@ SPELL_EXPLODING_BEAKER_H
void JustEngagedWith(Unit *who) override
void Repeat(Milliseconds time)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
uint32 GetThreatListPlayerCount(bool includeOffline=false) const
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
ThreatManager & GetThreatManager()
T const & DUNGEON_MODE(T const &normal5, T const &heroic10) const
void ExecuteEvent(uint32 eventId) override
boss_the_maker(Creature *creature)
void KilledUnit(Unit *who) override
void JustDied(Unit *) override
void JustEngagedWith(Unit *who) override