#define RegisterBloodFurnaceCreatureAI(ai_name)
@ EVENT_EXPLODING_BREAKER
void AddSC_boss_the_maker()
@ SPELL_EXPLODING_BREAKER
void JustEngagedWith(Unit *who) override
void Repeat(Milliseconds time)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
void ExecuteEvent(uint32 eventId) override
boss_the_maker(Creature *creature)
void KilledUnit(Unit *who) override
void JustDied(Unit *) override
void JustEngagedWith(Unit *who) override