#include <MoveSplineInit.h>
Definition at line 46 of file MoveSplineInit.h.
◆ MoveSplineInit() [1/3]
| Movement::MoveSplineInit::MoveSplineInit |
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Unit * |
m | ) |
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explicit |
◆ ~MoveSplineInit()
| Movement::MoveSplineInit::~MoveSplineInit |
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| ) |
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default |
◆ MoveSplineInit() [2/3]
◆ MoveSplineInit() [3/3]
◆ DisableTransportPathTransformations()
| void Movement::MoveSplineInit::DisableTransportPathTransformations |
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inline |
◆ Launch()
| int32 Movement::MoveSplineInit::Launch |
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◆ MovebyPath()
| void Movement::MoveSplineInit::MovebyPath |
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PointsArray const & |
path, |
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int32 |
pointId = 0 |
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) |
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◆ MoveTo() [1/2]
| void Movement::MoveSplineInit::MoveTo |
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float |
x, |
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float |
y, |
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float |
z, |
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bool |
generatePath = true, |
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bool |
forceDestination = false |
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) |
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◆ MoveTo() [2/2]
| void Movement::MoveSplineInit::MoveTo |
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Vector3 const & |
destination, |
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bool |
generatePath = true, |
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bool |
forceDestination = false |
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) |
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◆ operator=() [1/2]
◆ operator=() [2/2]
◆ Path()
◆ SetAnimation()
| void Movement::MoveSplineInit::SetAnimation |
( |
AnimTier |
anim | ) |
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inline |
◆ SetBackward()
| void Movement::MoveSplineInit::SetBackward |
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| ) |
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inline |
◆ SetCyclic()
| void Movement::MoveSplineInit::SetCyclic |
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inline |
◆ SetFacing() [1/4]
| void Movement::MoveSplineInit::SetFacing |
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float |
angle | ) |
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◆ SetFacing() [2/4]
| void Movement::MoveSplineInit::SetFacing |
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ObjectGuid const & |
target | ) |
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◆ SetFacing() [3/4]
| void Movement::MoveSplineInit::SetFacing |
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Unit const * |
target | ) |
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◆ SetFacing() [4/4]
| void Movement::MoveSplineInit::SetFacing |
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Vector3 const & |
point | ) |
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◆ SetFall()
| void Movement::MoveSplineInit::SetFall |
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| ) |
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◆ SetFirstPointId()
| void Movement::MoveSplineInit::SetFirstPointId |
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int32 |
pointId | ) |
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inline |
◆ SetFly()
| void Movement::MoveSplineInit::SetFly |
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inline |
◆ SetOrientationFixed()
| void Movement::MoveSplineInit::SetOrientationFixed |
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bool |
enable | ) |
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inline |
◆ SetParabolic()
| void Movement::MoveSplineInit::SetParabolic |
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float |
amplitude, |
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float |
start_time |
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) |
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inline |
◆ SetSmooth()
| void Movement::MoveSplineInit::SetSmooth |
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inline |
◆ SetSwim()
| void Movement::MoveSplineInit::SetSwim |
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inline |
◆ SetTransportEnter()
| void Movement::MoveSplineInit::SetTransportEnter |
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inline |
◆ SetTransportExit()
| void Movement::MoveSplineInit::SetTransportExit |
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inline |
◆ SetVelocity()
| void Movement::MoveSplineInit::SetVelocity |
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float |
velocity | ) |
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inline |
◆ SetWalk()
| void Movement::MoveSplineInit::SetWalk |
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bool |
enable | ) |
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inline |
◆ Stop()
| void Movement::MoveSplineInit::Stop |
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bool |
force = false | ) |
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◆ args
◆ unit
| Unit* Movement::MoveSplineInit::unit |
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protected |
The documentation for this class was generated from the following files: