TrinityCore
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MovementTypedefs.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef TRINITYSERVER_TYPEDEFS_H
19#define TRINITYSERVER_TYPEDEFS_H
20
21#include "Common.h"
22
23namespace G3D
24{
25 class Vector3;
26 class Vector4;
27}
28
29namespace Movement
30{
31 using G3D::Vector3;
32 using G3D::Vector4;
33
42
43 inline uint32 SecToMS(float sec)
44 {
45 return static_cast<uint32>(sec * 1000.f);
46 }
47
48 inline float MSToSec(uint32 ms)
49 {
50 return ms / 1000.f;
51 }
52
53 float computeFallTime(float path_length, bool isSafeFall);
54 float computeFallElevation(float t_passed, bool isSafeFall, float start_velocity = 0.0f);
55
56 template<class T, T limit>
57 class counter
58 {
59 public:
60 counter() { init(); }
61
62 void Increase()
63 {
64 if (m_counter == limit)
65 init();
66 else
67 ++m_counter;
68 }
69
70 T NewId() { Increase(); return m_counter; }
71 T getCurrent() const { return m_counter; }
72
73 private:
74 void init() { m_counter = 0; }
76 };
77
79
80 TC_GAME_API extern float gravity;
82}
83
84#endif // TRINITYSERVER_TYPEDEFS_H
#define TC_GAME_API
Definition Define.h:114
uint32_t uint32
Definition Define.h:133
TC_GAME_API float gravity
float computeFallTime(float path_length, bool isSafeFall)
uint32 SecToMS(float sec)
TC_GAME_API UInt32Counter splineIdGen
float computeFallElevation(float t_passed, bool isSafeFall, float start_velocity=0.0f)
counter< uint32, 0xFFFFFFFF > UInt32Counter
float MSToSec(uint32 ms)
@ MONSTER_MOVE_FACING_TARGET
@ MONSTER_MOVE_FACING_ANGLE
@ MONSTER_MOVE_FACING_SPOT