#include <CharacterCache.h>
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| | CharacterCache () |
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| | ~CharacterCache () |
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| void | LoadCharacterCacheStorage () |
| | Loads several pieces of information on server startup with the GUID There is no further database query necessary. These are a number of methods that work into the calling function.
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| void | AddCharacterCacheEntry (ObjectGuid const &guid, uint32 accountId, std::string const &name, uint8 gender, uint8 race, uint8 playerClass, uint8 level) |
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| void | DeleteCharacterCacheEntry (ObjectGuid const &guid, std::string const &name) |
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| void | UpdateCharacterData (ObjectGuid const &guid, std::string const &name, Optional< uint8 > gender={}, Optional< uint8 > race={}) |
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| void | UpdateCharacterLevel (ObjectGuid const &guid, uint8 level) |
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| void | UpdateCharacterAccountId (ObjectGuid const &guid, uint32 accountId) |
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| void | UpdateCharacterGuildId (ObjectGuid const &guid, ObjectGuid::LowType guildId) |
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| void | UpdateCharacterArenaTeamId (ObjectGuid const &guid, uint8 slot, uint32 arenaTeamId) |
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| bool | HasCharacterCacheEntry (ObjectGuid const &guid) const |
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| CharacterCacheEntry const * | GetCharacterCacheByGuid (ObjectGuid const &guid) const |
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| CharacterCacheEntry const * | GetCharacterCacheByName (std::string const &name) const |
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| ObjectGuid | GetCharacterGuidByName (std::string const &name) const |
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| bool | GetCharacterNameByGuid (ObjectGuid guid, std::string &name) const |
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| uint32 | GetCharacterTeamByGuid (ObjectGuid guid) const |
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| uint32 | GetCharacterAccountIdByGuid (ObjectGuid guid) const |
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| uint32 | GetCharacterAccountIdByName (std::string const &name) const |
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| uint8 | GetCharacterLevelByGuid (ObjectGuid guid) const |
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| ObjectGuid::LowType | GetCharacterGuildIdByGuid (ObjectGuid guid) const |
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| uint32 | GetCharacterArenaTeamIdByGuid (ObjectGuid guid, uint8 type) const |
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Definition at line 39 of file CharacterCache.h.
◆ CharacterCache()
| CharacterCache::CharacterCache |
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| ) |
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◆ ~CharacterCache()
| CharacterCache::~CharacterCache |
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| ) |
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◆ AddCharacterCacheEntry()
◆ DeleteCharacterCacheEntry()
| void CharacterCache::DeleteCharacterCacheEntry |
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ObjectGuid const & |
guid, |
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std::string const & |
name |
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) |
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◆ GetCharacterAccountIdByGuid()
◆ GetCharacterAccountIdByName()
| uint32 CharacterCache::GetCharacterAccountIdByName |
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std::string const & |
name | ) |
const |
◆ GetCharacterArenaTeamIdByGuid()
◆ GetCharacterCacheByGuid()
◆ GetCharacterCacheByName()
| CharacterCacheEntry const * CharacterCache::GetCharacterCacheByName |
( |
std::string const & |
name | ) |
const |
◆ GetCharacterGuidByName()
| ObjectGuid CharacterCache::GetCharacterGuidByName |
( |
std::string const & |
name | ) |
const |
◆ GetCharacterGuildIdByGuid()
◆ GetCharacterLevelByGuid()
◆ GetCharacterNameByGuid()
| bool CharacterCache::GetCharacterNameByGuid |
( |
ObjectGuid |
guid, |
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std::string & |
name |
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) |
| const |
◆ GetCharacterTeamByGuid()
◆ HasCharacterCacheEntry()
| bool CharacterCache::HasCharacterCacheEntry |
( |
ObjectGuid const & |
guid | ) |
const |
◆ instance()
◆ LoadCharacterCacheStorage()
| void CharacterCache::LoadCharacterCacheStorage |
( |
| ) |
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Loads several pieces of information on server startup with the GUID There is no further database query necessary. These are a number of methods that work into the calling function.
- Parameters
-
| guid | Requires a guid to call |
- Returns
- Name, Gender, Race, Class and Level of player character Example Usage:
if (!characterInfo)
return;
std::string playerName = characterInfo->
Name;
uint8 playerGender = characterInfo->
Sex;
Definition at line 70 of file CharacterCache.cpp.
◆ UpdateCharacterAccountId()
| void CharacterCache::UpdateCharacterAccountId |
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ObjectGuid const & |
guid, |
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uint32 |
accountId |
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) |
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◆ UpdateCharacterArenaTeamId()
| void CharacterCache::UpdateCharacterArenaTeamId |
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ObjectGuid const & |
guid, |
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uint8 |
slot, |
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uint32 |
arenaTeamId |
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) |
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◆ UpdateCharacterData()
◆ UpdateCharacterGuildId()
◆ UpdateCharacterLevel()
| void CharacterCache::UpdateCharacterLevel |
( |
ObjectGuid const & |
guid, |
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uint8 |
level |
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) |
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The documentation for this class was generated from the following files: