![]() |
TrinityCore
|
#include "GameObject.h"#include "Battleground.h"#include "CellImpl.h"#include "Containers.h"#include "CreatureAISelector.h"#include "DatabaseEnv.h"#include "GameObjectAI.h"#include "GameObjectModel.h"#include "GameTime.h"#include "GossipDef.h"#include "GridNotifiersImpl.h"#include "Group.h"#include "GroupMgr.h"#include "Log.h"#include "LootMgr.h"#include "Map.h"#include "MapManager.h"#include "ObjectAccessor.h"#include "ObjectMgr.h"#include "OutdoorPvPMgr.h"#include "PoolMgr.h"#include "QueryPackets.h"#include "ScriptMgr.h"#include "SpellMgr.h"#include "Transport.h"#include "UpdateFieldFlags.h"#include "World.h"#include <G3D/Box.h>#include <G3D/CoordinateFrame.h>#include <G3D/Quat.h>
Include dependency graph for GameObject.cpp:Go to the source code of this file.
Classes | |
| class | GameObjectModelOwnerImpl |