42 { -78.2791f, -824.784f, 40.0007f, 2.93215f },
43 { -77.8071f, -815.097f, 40.0188f, 3.26377f }
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
void AddSC_boss_vancleef()
Position const BlackguardPositions[]
void JustEngagedWith(Unit *who) override
void _DespawnAtEvade(Seconds delayToRespawn=30s, Creature *who=nullptr)
Creature * DoSummon(uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
void DoZoneInCombat(uint32 entry=0)
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
#define RegisterDeadminesCreatureAI(ai_name)
bool HealthBelowPct(uint32 pct) const
void EnterEvadeMode(EvadeReason) override
void KilledUnit(Unit *victim) override
boss_vancleef(Creature *creature)
void DamageTaken(Unit *, uint32 &, DamageEffectType, SpellInfo const *) override
void JustEngagedWith(Unit *victim) override