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TrinityCore
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Inheritance diagram for go_shallow_grave::go_shallow_graveAI:Additional Inherited Members | |
Static Public Member Functions inherited from GameObjectAI | |
| static int32 | Permissible (GameObject const *go) |
Protected Attributes inherited from GameObjectAI | |
| GameObject *const | me |
Definition at line 418 of file zulfarrak.cpp.
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inline |
Definition at line 420 of file zulfarrak.cpp.
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inlineoverridevirtual |
Reimplemented from GameObjectAI.
Definition at line 422 of file zulfarrak.cpp.
References GameObject::AddUse(), CHANCE_DEAD_HERO, CHANCE_ZOMBIE, Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GameObject::GetUseCount(), GameObjectAI::me, NPC_DEAD_HERO, NPC_ZOMBIE, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, and urand().