TrinityCore
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boss_illucia_barov.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/*
19 * Timers requires to be revisited
20 */
21
22#include "ScriptMgr.h"
23#include "scholomance.h"
24#include "ScriptedCreature.h"
25
34
43
44// 10502 - Lady Illucia Barov
46{
48
59
60 void UpdateAI(uint32 diff) override
61 {
62 if (!UpdateVictim())
63 return;
64
65 events.Update(diff);
66
68 return;
69
70 while (uint32 eventId = events.ExecuteEvent())
71 {
72 switch (eventId)
73 {
76 events.Repeat(20s, 30s);
77 break;
81 events.Repeat(25s, 40s);
82 break;
83 case EVENT_FEAR:
85 DoCast(target, SPELL_FEAR);
86 events.Repeat(15s, 25s);
87 break;
90 events.Repeat(10s, 15s);
91 break;
92 case EVENT_SILENCE:
94 events.Repeat(20s, 30s);
95 break;
96 default:
97 break;
98 }
99
101 return;
102 }
103
105 }
106};
107
uint32_t uint32
Definition Define.h:133
@ UNIT_STATE_CASTING
Definition Unit.h:235
@ EVENT_DOMINATE_MIND
@ EVENT_SHADOW_SHOCK
@ EVENT_SILENCE
@ EVENT_CURSE_OF_AGONY
void AddSC_boss_illuciabarov()
@ SPELL_DOMINATE_MIND
@ SPELL_SILENCE
@ SPELL_CURSE_OF_AGONY
@ SPELL_SHADOW_SHOCK
void JustEngagedWith(Unit *who) override
EventMap events
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:82
void Update(uint32 time)
Definition EventMap.h:67
void Repeat(Milliseconds time)
Definition EventMap.cpp:63
EventId ExecuteEvent()
Definition EventMap.cpp:73
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:36
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:54
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.h:241
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:166
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:96
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:106
Definition Unit.h:769
bool HasUnitState(const uint32 f) const
Definition Unit.h:876
@ DATA_LADY_ILLUCIA_BAROV
Definition scholomance.h:32
#define RegisterScholomanceCreatureAI(ai_name)
Definition scholomance.h:65
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override
boss_illucia_barov(Creature *creature)