TrinityCore
Loading...
Searching...
No Matches
boss_mordresh_fire_eye.cpp
Go to the documentation of this file.
1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/*
19 * Timers requires update
20 */
21
22#include "ScriptMgr.h"
23#include "ScriptedCreature.h"
24#include "razorfen_downs.h"
25
33
39
50
51// 7357 - Mordresh Fire Eye
53{
55
56 void Reset() override
57 {
58 _Reset();
60 }
61
70
71 void UpdateAI(uint32 diff) override
72 {
73 events.Update(diff);
74
75 if (!UpdateVictim())
76 {
77 while (uint32 eventId = events.ExecuteEvent())
78 {
79 switch (eventId)
80 {
81 case EVENT_OOC_1:
84 break;
85 case EVENT_OOC_2:
88 break;
89 case EVENT_OOC_3:
92 break;
93 case EVENT_OOC_4:
96 break;
97 }
98 }
99 return;
100 }
101
103 return;
104
105 while (uint32 eventId = events.ExecuteEvent())
106 {
107 switch (eventId)
108 {
109 case EVENT_FIREBALL:
111 events.Repeat(2400ms, 3800ms);
112 break;
113 case EVENT_FIRE_NOVA:
115 events.Repeat(11s, 16s);
116 break;
117 default:
118 break;
119 }
120
122 return;
123 }
124
126 }
127};
128
uint32_t uint32
Definition Define.h:133
@ EMOTE_ONESHOT_EXCLAMATION
@ UNIT_STATE_CASTING
Definition Unit.h:235
void AddSC_boss_mordresh_fire_eye()
void JustEngagedWith(Unit *who) override
EventMap events
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:82
void Update(uint32 time)
Definition EventMap.h:67
void Repeat(Milliseconds time)
Definition EventMap.cpp:63
EventId ExecuteEvent()
Definition EventMap.cpp:73
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:36
void Reset()
Definition EventMap.cpp:21
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:54
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.h:241
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:166
Definition Unit.h:769
bool HasUnitState(const uint32 f) const
Definition Unit.h:876
void HandleEmoteCommand(Emote emoteId)
Definition Unit.cpp:1568
#define RegisterRazorfenDownsCreatureAI(ai_name)
@ DATA_MORDRESH_FIRE_EYE
void JustEngagedWith(Unit *who) override
boss_mordresh_fire_eye(Creature *creature)
void UpdateAI(uint32 diff) override