@ EMOTE_ONESHOT_EXCLAMATION
void AddSC_boss_mordresh_fire_eye()
void JustEngagedWith(Unit *who) override
void Repeat(Milliseconds time)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
void DoMeleeAttackIfReady()
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
bool HasUnitState(const uint32 f) const
void HandleEmoteCommand(Emote emoteId)
#define RegisterRazorfenDownsCreatureAI(ai_name)
void JustEngagedWith(Unit *who) override
boss_mordresh_fire_eye(Creature *creature)
void UpdateAI(uint32 diff) override