103 switch (spellInfo->
Id)
bool roll_chance_i(int chance)
void AddSC_boss_watchkeeper_gargolmar()
void JustEngagedWith(Unit *who) override
void Repeat(Milliseconds time)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
void DoMeleeAttackIfReady()
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
bool HasUnitState(const uint32 f) const
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
@ DATA_WATCHKEEPER_GARGOLMAR
#define RegisterHellfireRampartsCreatureAI(ai_name)
void DoPlaySoundToSet(WorldObject *source, uint32 soundId)
void UpdateAI(uint32 diff) override
void KilledUnit(Unit *) override
void OnSpellCast(SpellInfo const *spellInfo) override
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
void JustDied(Unit *) override
void JustEngagedWith(Unit *who) override
void JustAppeared() override
boss_watchkeeper_gargolmar(Creature *creature)