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boss_watchkeeper_gargolmar.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/*
19 * Timers requires to be revisited
20 */
21
22#include "ScriptMgr.h"
23#include "hellfire_ramparts.h"
24#include "ScriptedCreature.h"
25#include "SpellInfo.h"
26
35
43
52
54{
55 SOUND_DEATH = 10336
56};
57
58// 17306 - Watchkeeper Gargolmar
60{
62
63 void JustAppeared() override
64 {
65 // This is just timed, not on LoS or areatrigger (the source is videos)
66 events.ScheduleEvent(EVENT_TAUNT, 10min, 15min);
67 }
68
69 void Reset() override
70 {
71 _Reset();
72 _hasRequestedHeal = false;
73 _hasRetaliation = false;
74 }
75
76 void JustEngagedWith(Unit* who) override
77 {
79
81
84 }
85
86 void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
87 {
88 if (!_hasRequestedHeal && me->HealthBelowPctDamaged(40, damage))
89 {
90 _hasRequestedHeal = true;
92 }
93
94 if (!_hasRetaliation && me->HealthBelowPctDamaged(20, damage))
95 {
96 _hasRetaliation = true;
98 }
99 }
100
101 void OnSpellCast(SpellInfo const* spellInfo) override
102 {
103 switch (spellInfo->Id)
104 {
105 case SPELL_SURGE:
106 if (roll_chance_i(50))
108 break;
110 Talk(SAY_HEAL);
111 break;
112 default:
113 break;
114 }
115 }
116
117 void KilledUnit(Unit* /*victim*/) override
118 {
119 Talk(SAY_SLAY);
120 }
121
122 void JustDied(Unit* /*killer*/) override
123 {
124 _JustDied();
126 }
127
128 void UpdateAI(uint32 diff) override
129 {
130 if (!UpdateVictim())
131 {
132 events.Update(diff);
133
134 while (uint32 eventId = events.ExecuteEvent())
135 {
136 if (eventId == EVENT_TAUNT)
138 }
139
140 return;
141 }
142
143 events.Update(diff);
144
146 return;
147
148 while (uint32 eventId = events.ExecuteEvent())
149 {
150 switch (eventId)
151 {
154 events.Repeat(5s, 15s);
155 break;
156 case EVENT_SURGE:
158 DoCast(target, SPELL_SURGE);
159 events.Repeat(15s, 40s);
160 break;
163 break;
166 events.Repeat(30s);
167 break;
168 default:
169 break;
170 }
171
173 return;
174 }
175
177 }
178
179private:
182};
183
uint32_t uint32
Definition Define.h:133
bool roll_chance_i(int chance)
Definition Random.h:59
@ UNIT_STATE_CASTING
Definition Unit.h:235
DamageEffectType
Definition Unit.h:352
void AddSC_boss_watchkeeper_gargolmar()
void JustEngagedWith(Unit *who) override
EventMap events
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:82
void Update(uint32 time)
Definition EventMap.h:67
void Repeat(Milliseconds time)
Definition EventMap.cpp:63
EventId ExecuteEvent()
Definition EventMap.cpp:73
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:36
uint32 Id
Definition SpellInfo.h:289
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:54
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.h:241
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:166
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:96
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:106
Definition Unit.h:769
bool HasUnitState(const uint32 f) const
Definition Unit.h:876
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition Unit.h:918
@ DATA_WATCHKEEPER_GARGOLMAR
#define RegisterHellfireRampartsCreatureAI(ai_name)
void DoPlaySoundToSet(WorldObject *source, uint32 soundId)
void OnSpellCast(SpellInfo const *spellInfo) override
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
void JustEngagedWith(Unit *who) override