TrinityCore
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boss_ambassador_flamelash.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "blackrock_depths.h"
20#include "ScriptedCreature.h"
21
23{
24 SPELL_FIREBLAST = 15573
25};
26
32
34{
35 public:
36 boss_ambassador_flamelash() : CreatureScript("boss_ambassador_flamelash") { }
37
39 {
41
42 void Reset() override
43 {
44 _events.Reset();
45 }
46
52
53 void SummonSpirit(Unit* victim)
54 {
55 if (Creature* spirit = DoSpawnCreature(9178, frand(-9, 9), frand(-9, 9), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60s))
56 spirit->AI()->AttackStart(victim);
57 }
58
59 void UpdateAI(uint32 diff) override
60 {
61 if (!UpdateVictim())
62 return;
63
64 _events.Update(diff);
65
66 while (uint32 eventId = _events.ExecuteEvent())
67 {
68 switch (eventId)
69 {
70 case EVENT_FIREBLAST:
73 break;
75 for (uint32 i = 0; i < 4; ++i)
78 break;
79 default:
80 break;
81 }
82 }
83
85 }
86
87 private:
89 };
90
91 CreatureAI* GetAI(Creature* creature) const override
92 {
93 return GetBlackrockDepthsAI<boss_ambassador_flamelashAI>(creature);
94 }
95};
96
uint32_t uint32
Definition Define.h:133
@ TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN
Spells
Definition PlayerAI.cpp:32
float frand(float min, float max)
Definition Random.cpp:55
void AddSC_boss_ambassador_flamelash()
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:82
void Update(uint32 time)
Definition EventMap.h:67
EventId ExecuteEvent()
Definition EventMap.cpp:73
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:36
void Reset()
Definition EventMap.cpp:21
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:54
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:166
Definition Unit.h:769
Unit * GetVictim() const
Definition Unit.h:859
CreatureAI * GetAI(Creature *creature) const override
Creature * DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime)