TrinityCore
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player_ghoulAI Class Reference
+ Inheritance diagram for player_ghoulAI:

Public Member Functions

 player_ghoulAI (Player *player, ObjectGuid ghoulGUID)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from PlayerAI
 PlayerAI (Player *player)
 
CreatureGetCharmer () const
 
uint8 GetSpec (Player const *who=nullptr) const
 
bool IsHealer (Player const *who=nullptr) const
 
bool IsRangedAttacker (Player const *who=nullptr) const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool isNew)
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 
virtual void JustExitedCombat ()
 
virtual void OnDespawn ()
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={})
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
virtual bool ShouldSparWith (Unit const *) const
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
virtual void OnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

ObjectGuid _ghoulGUID
 
uint32 _ghoulCheckTimer
 

Additional Inherited Members

- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Types inherited from PlayerAI
enum  SpellTarget { TARGET_NONE , TARGET_VICTIM , TARGET_CHARMER , TARGET_SELF }
 
typedef std::pair< TargetedSpell, uint32PossibleSpell
 
typedef std::vector< PossibleSpellPossibleSpellVector
 
- Protected Member Functions inherited from PlayerAI
void SetIsRangedAttacker (bool state)
 
TargetedSpell VerifySpellCast (uint32 spellId, Unit *target)
 
TargetedSpell VerifySpellCast (uint32 spellId, SpellTarget target)
 
template<typename T >
void VerifyAndPushSpellCast (PossibleSpellVector &spells, uint32 spellId, T target, uint32 weight)
 
TargetedSpell SelectSpellCast (PossibleSpellVector &spells)
 
void DoCastAtTarget (TargetedSpell spell)
 
virtual UnitSelectAttackTarget () const
 
void DoRangedAttackIfReady ()
 
void DoAutoAttackIfReady ()
 
void CancelAllShapeshifts ()
 
- Protected Attributes inherited from PlayerAI
Player *const me
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Definition at line 2322 of file spell_dk.cpp.

Constructor & Destructor Documentation

◆ player_ghoulAI()

player_ghoulAI::player_ghoulAI ( Player player,
ObjectGuid  ghoulGUID 
)
inline

Definition at line 2325 of file spell_dk.cpp.

Member Function Documentation

◆ UpdateAI()

void player_ghoulAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Implements UnitAI.

Definition at line 2327 of file spell_dk.cpp.

+ Here is the call graph for this function:

Member Data Documentation

◆ _ghoulCheckTimer

uint32 player_ghoulAI::_ghoulCheckTimer
private

Definition at line 2343 of file spell_dk.cpp.

◆ _ghoulGUID

ObjectGuid player_ghoulAI::_ghoulGUID
private

Definition at line 2342 of file spell_dk.cpp.


The documentation for this class was generated from the following file: