TrinityCore
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boss_high_interrogator_gerstahn.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "blackrock_depths.h"
20#include "ScriptedCreature.h"
21
29
37
39{
40 public:
41 boss_high_interrogator_gerstahn() : CreatureScript("boss_high_interrogator_gerstahn") { }
42
44 {
46
47 void Reset() override
48 {
49 _events.Reset();
50 }
51
59
60 void UpdateAI(uint32 diff) override
61 {
62 if (!UpdateVictim())
63 return;
64
65 _events.Update(diff);
66
67 while (uint32 eventId = _events.ExecuteEvent())
68 {
69 switch (eventId)
70 {
72 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
75 break;
79 break;
80 case EVENT_MANABURN:
81 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
82 DoCast(target, SPELL_MANABURN);
84 break;
88 break;
89 default:
90 break;
91 }
92 }
93
95 }
96
97 private:
99 };
100
101 CreatureAI* GetAI(Creature* creature) const override
102 {
103 return GetBlackrockDepthsAI<boss_high_interrogator_gerstahnAI>(creature);
104 }
105};
106
uint32_t uint32
Definition Define.h:133
Spells
Definition PlayerAI.cpp:32
void AddSC_boss_high_interrogator_gerstahn()
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:82
void Update(uint32 time)
Definition EventMap.h:67
EventId ExecuteEvent()
Definition EventMap.cpp:73
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:36
void Reset()
Definition EventMap.cpp:21
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:54
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:166
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:96
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:106
Definition Unit.h:769
CreatureAI * GetAI(Creature *creature) const override