TrinityCore
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boss_doctor_theolen_krastinov.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/*
19 * Timers requires to be revisited
20 */
21
22#include "ScriptMgr.h"
23#include "scholomance.h"
24#include "ScriptedCreature.h"
25#include "SpellInfo.h"
26
32
34{
35 SPELL_REND = 16509,
37 SPELL_FRENZY = 8269
38};
39
46
47// 11261 - Doctor Theolen Krastinov
49{
51
52 void Reset() override
53 {
54 _Reset();
55 _frenzied = false;
56 }
57
58 void JustEngagedWith(Unit* who) override
59 {
61
63
66 }
67
68 void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
69 {
70 if (!_frenzied && me->HealthBelowPctDamaged(50, damage))
71 {
72 _frenzied = true;
74 }
75 }
76
77 void OnSpellCast(SpellInfo const* spell) override
78 {
79 if (spell->Id == SPELL_FRENZY)
81 }
82
83 void UpdateAI(uint32 diff) override
84 {
85 if (!UpdateVictim())
86 return;
87
88 events.Update(diff);
89
91 return;
92
93 while (uint32 eventId = events.ExecuteEvent())
94 {
95 switch (eventId)
96 {
97 case EVENT_REND:
99 events.Repeat(15s, 20s);
100 break;
101 case EVENT_BACKHAND:
103 events.Repeat(10s, 20s);
104 break;
105 case EVENT_FRENZY:
107 break;
108 default:
109 break;
110 }
111
113 return;
114 }
115
117 }
118
119private:
121};
122
uint32_t uint32
Definition Define.h:133
@ UNIT_STATE_CASTING
Definition Unit.h:235
DamageEffectType
Definition Unit.h:352
void AddSC_boss_theolenkrastinov()
void JustEngagedWith(Unit *who) override
EventMap events
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:82
void Update(uint32 time)
Definition EventMap.h:67
void Repeat(Milliseconds time)
Definition EventMap.cpp:63
EventId ExecuteEvent()
Definition EventMap.cpp:73
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:36
uint32 Id
Definition SpellInfo.h:289
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:54
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.h:241
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:166
Definition Unit.h:769
bool HasUnitState(const uint32 f) const
Definition Unit.h:876
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition Unit.h:918
@ DATA_DOCTOR_THEOLEN_KRASTINOV
Definition scholomance.h:30
#define RegisterScholomanceCreatureAI(ai_name)
Definition scholomance.h:65
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
void OnSpellCast(SpellInfo const *spell) override