TrinityCore
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OutdoorPvPSI.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef OUTDOOR_PVP_SI_
19#define OUTDOOR_PVP_SI_
20
21#include "OutdoorPvP.h"
22
30
37
39{
40 public:
42
43 bool SetupOutdoorPvP() override;
44 void HandlePlayerEnterZone(Player* player, uint32 zone) override;
45 void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
46 bool Update(uint32 diff) override;
48 void SendRemoveWorldStates(Player* player) override;
49 bool HandleAreaTrigger(Player* player, uint32 trigger) override;
50 bool HandleDropFlag(Player* player, uint32 spellId) override;
51 bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go) override;
52 void UpdateWorldState();
53
54 private:
58};
59
60#endif
uint32_t uint32
Definition Define.h:133
OutdoorPvPSISpells
@ SI_CENARION_FAVOR
@ SI_SILITHYST_FLAG
@ SI_TRACES_OF_SILITHYST
@ SI_SILITHYST_FLAG_GO_SPELL
SI_WorldStates
@ SI_GATHERED_H
@ SI_SILITHYST_MAX
@ SI_GATHERED_A
bool HandleCustomSpell(Player *player, uint32 spellId, GameObject *go) override
uint32 m_LastController
bool SetupOutdoorPvP() override
bool Update(uint32 diff) override
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &packet) override
bool HandleAreaTrigger(Player *player, uint32 trigger) override
void UpdateWorldState()
bool HandleDropFlag(Player *player, uint32 spellId) override
void HandlePlayerLeaveZone(Player *player, uint32 zone) override
void SendRemoveWorldStates(Player *player) override
uint32 m_Gathered_A
uint32 m_Gathered_H
void HandlePlayerEnterZone(Player *player, uint32 zone) override