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TrinityCore
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#include "WorldSession.h"#include "CombatPackets.h"#include "Common.h"#include "CreatureAI.h"#include "DBCStructure.h"#include "Log.h"#include "ObjectAccessor.h"#include "Player.h"#include "Vehicle.h"#include "WorldPacket.h"
Include dependency graph for CombatHandler.cpp: