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boss_jeklik.cpp File Reference
#include "zulgurub.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "TemporarySummon.h"
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Go to the source code of this file.

Classes

struct  boss_jeklik
 
struct  npc_frenzied_bloodseeker_bat
 

Enumerations

enum  Texts {
  SAY_AGGRO = 0 , SAY_CALL_RIDERS = 1 , SAY_DEATH = 2 , EMOTE_SUMMON_BATS = 3 ,
  EMOTE_GREAT_HEAL = 4
}
 
enum  Spells {
  SPELL_GREEN_CHANNELING = 13540 , SPELL_BAT_FORM = 23966 , SPELL_PIERCE_ARMOR = 12097 , SPELL_BLOOD_LEECH = 22644 ,
  SPELL_CHARGE = 22911 , SPELL_SONIC_BURST = 23918 , SPELL_SWOOP = 23919 , SPELL_SUMMON_BATS = 23974 ,
  SPELL_CURSE_OF_BLOOD = 16098 , SPELL_PSYCHIC_SCREAM = 22884 , SPELL_SHADOW_WORD_PAIN = 23952 , SPELL_MIND_FLAY = 23953 ,
  SPELL_GREAT_HEAL = 23954 , SPELL_ROOT_SELF = 23973 , SPELL_LIQUID_FIRE_PERIODIC = 23968 , SPELL_LIQUID_FIRE_DAMAGE = 23970 ,
  SPELL_SUMMON_LIQUID_FIRE = 23971
}
 
enum  Events {
  EVENT_PIERCE_ARMOR = 1 , EVENT_BLOOD_LEECH , EVENT_CHARGE_JEKLIK , EVENT_SONIC_BURST ,
  EVENT_SWOOP , EVENT_SUMMON_BATS , EVENT_CURSE_OF_BLOOD , EVENT_PSYCHIC_SCREAM ,
  EVENT_SHADOW_WORD_PAIN , EVENT_MIND_FLAY , EVENT_GREAT_HEAL , EVENT_SPAWN_BAT_RIDER
}
 
enum  Phase { PHASE_ONE = 1 , PHASE_TWO = 2 }
 

Functions

void AddSC_boss_jeklik ()
 

Enumeration Type Documentation

◆ Events

enum Events
Enumerator
EVENT_PIERCE_ARMOR 
EVENT_BLOOD_LEECH 
EVENT_CHARGE_JEKLIK 
EVENT_SONIC_BURST 
EVENT_SWOOP 
EVENT_SUMMON_BATS 
EVENT_CURSE_OF_BLOOD 
EVENT_PSYCHIC_SCREAM 
EVENT_SHADOW_WORD_PAIN 
EVENT_MIND_FLAY 
EVENT_GREAT_HEAL 
EVENT_SPAWN_BAT_RIDER 

Definition at line 62 of file boss_jeklik.cpp.

◆ Phase

enum Phase
Enumerator
PHASE_ONE 
PHASE_TWO 

Definition at line 79 of file boss_jeklik.cpp.

◆ Spells

enum Spells
Enumerator
SPELL_GREEN_CHANNELING 
SPELL_BAT_FORM 
SPELL_PIERCE_ARMOR 
SPELL_BLOOD_LEECH 
SPELL_CHARGE 
SPELL_SONIC_BURST 
SPELL_SWOOP 
SPELL_SUMMON_BATS 
SPELL_CURSE_OF_BLOOD 
SPELL_PSYCHIC_SCREAM 
SPELL_SHADOW_WORD_PAIN 
SPELL_MIND_FLAY 
SPELL_GREAT_HEAL 
SPELL_ROOT_SELF 
SPELL_LIQUID_FIRE_PERIODIC 
SPELL_LIQUID_FIRE_DAMAGE 
SPELL_SUMMON_LIQUID_FIRE 

Definition at line 32 of file boss_jeklik.cpp.

◆ Texts

enum Texts
Enumerator
SAY_AGGRO 
SAY_CALL_RIDERS 
SAY_DEATH 
EMOTE_SUMMON_BATS 
EMOTE_GREAT_HEAL 

Definition at line 23 of file boss_jeklik.cpp.

Function Documentation

◆ AddSC_boss_jeklik()

void AddSC_boss_jeklik ( )

Definition at line 253 of file boss_jeklik.cpp.

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