uint32 const EncounterCount
void SetBossNumber(uint32 number)
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
instance_the_slave_pens()
static constexpr ObjectData creatureData[]
void AddSC_instance_the_slave_pens()
instance_the_slave_pens_InstanceMapScript(InstanceMap *map)
@ NPC_SHAMAN_BONFIRE_BUNNY_001
@ NPC_SHAMAN_BEAM_BUNNY_001
@ NPC_SHAMAN_BEAM_BUNNY_000
@ NPC_SHAMAN_BONFIRE_BUNNY_002
@ NPC_SHAMAN_BONFIRE_BUNNY_000
@ NPC_SHAMAN_BEAM_BUNNY_002