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boss_gatewatcher_ironhand.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "mechanar.h"
20#include "ScriptedCreature.h"
21#include "SpellInfo.h"
22#include "SpellMgr.h"
23
33
41
49
50// 19710 - Gatewatcher Iron-Hand
52{
54
64
65 void OnSpellStart(SpellInfo const* spell) override
66 {
67 if (spell->Id == sSpellMgr->GetSpellIdForDifficulty(SPELL_JACKHAMMER, me))
69 }
70
71 void OnSpellCast(SpellInfo const* spell) override
72 {
73 // Only in normal mode
74 if (spell->Id == SPELL_JACKHAMMER)
76 }
77
78 void KilledUnit(Unit* /*victim*/) override
79 {
81 }
82
83 void JustDied(Unit* /*killer*/) override
84 {
85 _JustDied();
88 }
89
90 void UpdateAI(uint32 diff) override
91 {
92 if (!UpdateVictim())
93 return;
94
95 events.Update(diff);
96
98 return;
99
100 while (uint32 eventId = events.ExecuteEvent())
101 {
102 switch (eventId)
103 {
106 events.Repeat(35s, 50s);
107 break;
110 events.Repeat(25s, 35s);
111 break;
112 case EVENT_JACKHAMMER:
114 events.Repeat(30s);
115 break;
118 events.Repeat(25s, 35s);
119 break;
120 default:
121 break;
122 }
123
125 return;
126 }
127
129 }
130};
131
uint32_t uint32
Definition Define.h:133
#define sSpellMgr
Definition SpellMgr.h:738
@ UNIT_STATE_CASTING
Definition Unit.h:235
@ SPELL_STREAM_OF_MACHINE_FLUID
void AddSC_boss_gatewatcher_iron_hand()
@ EVENT_STREAM_OF_MACHINE_FLUID
void JustEngagedWith(Unit *who) override
EventMap events
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:82
void Update(uint32 time)
Definition EventMap.h:67
void Repeat(Milliseconds time)
Definition EventMap.cpp:63
EventId ExecuteEvent()
Definition EventMap.cpp:73
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:36
uint32 Id
Definition SpellInfo.h:289
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:54
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.h:241
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:166
Definition Unit.h:769
bool HasUnitState(const uint32 f) const
Definition Unit.h:876
@ DATA_GATEWATCHER_IRON_HAND
Definition mechanar.h:31
#define RegisterMechanarCreatureAI(ai_name)
Definition mechanar.h:50
void JustEngagedWith(Unit *who) override
void OnSpellStart(SpellInfo const *spell) override
void OnSpellCast(SpellInfo const *spell) override
void UpdateAI(uint32 diff) override