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boss_gatewatcher_ironhand.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/*
19 * Timers requires update
20 */
21
22#include "ScriptMgr.h"
23#include "mechanar.h"
24#include "ScriptedCreature.h"
25#include "SpellInfo.h"
26#include "SpellMgr.h"
27
37
45
53
54// 19710 - Gatewatcher Iron-Hand
56{
58
70
71 void OnSpellStart(SpellInfo const* spellInfo) override
72 {
73 if (spellInfo->Id == sSpellMgr->GetSpellIdForDifficulty(SPELL_JACKHAMMER, me))
75 }
76
77 void OnSpellCast(SpellInfo const* spellInfo) override
78 {
79 // Only in normal mode
80 if (spellInfo->Id == SPELL_JACKHAMMER)
82 }
83
84 void KilledUnit(Unit* /*victim*/) override
85 {
87 }
88
89 void JustDied(Unit* /*killer*/) override
90 {
91 _JustDied();
94 }
95
96 void UpdateAI(uint32 diff) override
97 {
98 if (!UpdateVictim())
99 return;
100
101 events.Update(diff);
102
104 return;
105
106 while (uint32 eventId = events.ExecuteEvent())
107 {
108 switch (eventId)
109 {
112 events.Repeat(35s, 50s);
113 break;
116 events.Repeat(25s, 35s);
117 break;
118 case EVENT_JACKHAMMER:
120 events.Repeat(30s);
121 break;
124 events.Repeat(25s, 35s);
125 break;
126 default:
127 break;
128 }
129
131 return;
132 }
133
135 }
136};
137
uint32_t uint32
Definition Define.h:133
#define sSpellMgr
Definition SpellMgr.h:738
@ UNIT_STATE_CASTING
Definition Unit.h:249
@ SPELL_STREAM_OF_MACHINE_FLUID
void AddSC_boss_gatewatcher_iron_hand()
@ EVENT_STREAM_OF_MACHINE_FLUID
void JustEngagedWith(Unit *who) override
EventMap events
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:82
void Update(uint32 time)
Definition EventMap.h:67
void Repeat(Milliseconds time)
Definition EventMap.cpp:63
EventId ExecuteEvent()
Definition EventMap.cpp:73
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:36
uint32 Id
Definition SpellInfo.h:289
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:54
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.h:241
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:166
Definition Unit.h:783
bool HasUnitState(const uint32 f) const
Definition Unit.h:890
@ DATA_GATEWATCHER_IRON_HAND
Definition mechanar.h:31
#define RegisterMechanarCreatureAI(ai_name)
Definition mechanar.h:50
void JustEngagedWith(Unit *who) override
void OnSpellCast(SpellInfo const *spellInfo) override
void UpdateAI(uint32 diff) override
void OnSpellStart(SpellInfo const *spellInfo) override