@ SPELL_STREAM_OF_MACHINE_FLUID
void AddSC_boss_gatewatcher_iron_hand()
@ EVENT_STREAM_OF_MACHINE_FLUID
void JustEngagedWith(Unit *who) override
void Repeat(Milliseconds time)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
void DoMeleeAttackIfReady()
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
bool HasUnitState(const uint32 f) const
@ DATA_GATEWATCHER_IRON_HAND
#define RegisterMechanarCreatureAI(ai_name)
void JustEngagedWith(Unit *who) override
void OnSpellStart(SpellInfo const *spell) override
void JustDied(Unit *) override
void KilledUnit(Unit *) override
void OnSpellCast(SpellInfo const *spell) override
void UpdateAI(uint32 diff) override
boss_gatewatcher_iron_hand(Creature *creature)