#define RegisterBlackfathomDeepsCreatureAI(ai_name)
void AddSC_boss_gelihast()
void JustEngagedWith(Unit *who) override
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
void DoMeleeAttackIfReady()
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
void UpdateAI(uint32 diff) override
void JustEngagedWith(Unit *who) override
boss_gelihast(Creature *creature)