@ LANG_COMMAND_BG_STOP_HELP
@ LANG_COMMAND_BG_START_HELP
@ LANG_COMMAND_NO_BATTLEGROUND_FOUND
Role Based Access Control related classes definition.
virtual void EndBattleground(uint32 winner)
void SetStartDelayTime(int Time)
void SetSentErrorMessage(bool val)
Player * GetPlayer() const
virtual void SendSysMessage(std::string_view str, bool escapeCharacters=false)
Battleground * GetBattleground() const
ChatCommandTable GetCommands() const override
static bool HandleBgStartCommand(ChatHandler *handler)
static bool HandleBgStopCommand(ChatHandler *handler)
void AddSC_bg_commandscript()
std::vector< ChatCommandBuilder > ChatCommandTable
@ RBAC_PERM_COMMAND_BG_STOP
@ RBAC_PERM_COMMAND_BG_START