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TrinityCore
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#include "ScriptMgr.h"#include "shadowfang_keep.h"#include "GameObject.h"#include "InstanceScript.h"#include "Log.h"#include "Map.h"#include "ScriptedCreature.h"#include "TemporarySummon.h"
Include dependency graph for instance_shadowfang_keep.cpp:Go to the source code of this file.
Classes | |
| class | instance_shadowfang_keep |
| struct | instance_shadowfang_keep::instance_shadowfang_keep_InstanceMapScript |
Macros | |
| #define | MAX_ENCOUNTER 4 |
Enumerations | |
| enum | Yells { SAY_BOSS_DIE_AD = 4 , SAY_BOSS_DIE_AS = 3 , SAY_ARCHMAGE = 0 } |
| enum | Spells { SPELL_ASHCROMBE_TELEPORT = 15742 , SPELL_SUMMON_VALENTINE_ADD = 68610 } |
Functions | |
| void | AddSC_instance_shadowfang_keep () |
Variables | |
| const Position | SpawnLocation [] |
| #define MAX_ENCOUNTER 4 |
Definition at line 34 of file instance_shadowfang_keep.cpp.
| enum Spells |
| Enumerator | |
|---|---|
| SPELL_ASHCROMBE_TELEPORT | |
| SPELL_SUMMON_VALENTINE_ADD | |
Definition at line 43 of file instance_shadowfang_keep.cpp.
| enum Yells |
| Enumerator | |
|---|---|
| SAY_BOSS_DIE_AD | |
| SAY_BOSS_DIE_AS | |
| SAY_ARCHMAGE | |
Definition at line 36 of file instance_shadowfang_keep.cpp.
| void AddSC_instance_shadowfang_keep | ( | ) |
Definition at line 300 of file instance_shadowfang_keep.cpp.
Here is the caller graph for this function:| const Position SpawnLocation[] |
Definition at line 49 of file instance_shadowfang_keep.cpp.