TrinityCore
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shadowfang_keep.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef DEF_SHADOWFANG_H
19#define DEF_SHADOWFANG_H
20
21#include "CreatureAIImpl.h"
22
23#define SFKScriptName "instance_shadowfang_keep"
24#define DataHeader "SK"
25
36
45
47{
48 GO_COURTYARD_DOOR = 18895, //door to open when talking to NPC's
49 GO_SORCERER_DOOR = 18972, //door to open when Fenrus the Devourer
50 GO_ARUGAL_DOOR = 18971 //door to open when Wolf Master Nandos
51};
52
53template <class AI, class T>
54inline AI* GetShadowfangKeepAI(T* obj)
55{
56 return GetInstanceAI<AI>(obj, SFKScriptName);
57}
58
59#define RegisterShadowfangKeepCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetShadowfangKeepAI)
60
61#endif
SKDataTypes
@ TYPE_NANDOS
@ DATA_APOTHECARY_HUMMEL
@ BOSS_ARUGAL
@ TYPE_FENRUS
@ TYPE_RETHILGORE
@ DATA_SPAWN_VALENTINE_ADDS
@ TYPE_FREE_NPC
SKGameObjects
@ GO_COURTYARD_DOOR
@ GO_SORCERER_DOOR
@ GO_ARUGAL_DOOR
#define SFKScriptName
AI * GetShadowfangKeepAI(T *obj)
SKCreatures
@ NPC_ADA
@ NPC_ARCHMAGE_ARUGAL
@ NPC_ARUGAL_VOIDWALKER
@ NPC_DND_CRAZED_APOTHECARY_GENERATOR
@ NPC_ASH