TrinityCore
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boss_gehennas.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "molten_core.h"
20#include "ScriptedCreature.h"
21
29
37
38// 12259 - Gehennas
39struct boss_gehennas : public BossAI
40{
41 boss_gehennas(Creature* creature) : BossAI(creature, BOSS_GEHENNAS) { }
42
52
53 void UpdateAI(uint32 diff) override
54 {
55 if (!UpdateVictim())
56 return;
57
58 events.Update(diff);
59
61 return;
62
63 while (uint32 eventId = events.ExecuteEvent())
64 {
65 switch (eventId)
66 {
69 events.Repeat(25s, 30s);
70 break;
74 events.Repeat(6s, 12s);
75 break;
78 events.Repeat(3s, 6s);
79 break;
83 events.Repeat(3s, 6s);
84 break;
85 default:
86 break;
87 }
88
90 return;
91 }
92
94 }
95};
96
uint32_t uint32
Definition Define.h:133
@ UNIT_STATE_CASTING
Definition Unit.h:235
GehennasEvents
@ EVENT_GEHENNAS_CURSE
@ EVENT_RAIN_OF_FIRE
@ EVENT_SHADOW_BOLT_VICTIM
@ EVENT_SHADOW_BOLT_RANDOM
GehennasSpells
@ SPELL_SHADOW_BOLT_VICTIM
@ SPELL_RAIN_OF_FIRE
@ SPELL_SHADOW_BOLT_RANDOM
@ SPELL_GEHENNAS_CURSE
void AddSC_boss_gehennas()
void JustEngagedWith(Unit *who) override
EventMap events
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:82
void Update(uint32 time)
Definition EventMap.h:67
void Repeat(Milliseconds time)
Definition EventMap.cpp:63
EventId ExecuteEvent()
Definition EventMap.cpp:73
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:36
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:54
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.h:241
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:166
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:96
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:106
Definition Unit.h:769
bool HasUnitState(const uint32 f) const
Definition Unit.h:876
#define RegisterMoltenCoreCreatureAI(ai_name)
@ BOSS_GEHENNAS
Definition molten_core.h:32
void UpdateAI(uint32 diff) override
void JustEngagedWith(Unit *who) override
boss_gehennas(Creature *creature)