Go to the source code of this file.
|
| enum | ZuljinTexts {
SAY_INTRO = 0
, SAY_AGGRO = 1
, SAY_TRANSFORM_TO_BEAR = 2
, SAY_TRANSFORM_TO_EAGLE = 3
,
SAY_TRANSFORM_TO_LYNX = 4
, SAY_TRANSFORM_TO_DRAGONHAWK = 5
, SAY_FIRE_BREATH = 6
, SAY_BERSERK = 7
,
SAY_SLAY = 8
, SAY_DEATH = 9
, EMOTE_BEAR_SPIRIT = 10
, EMOTE_EAGLE_SPIRIT = 11
,
EMOTE_LYNX_SPIRIT = 12
, EMOTE_DRAGONHAWK_SPIRIT = 13
, EMOTE_FADE_AWAY = 0
} |
| |
| enum | ZuljinSpells {
SPELL_WHIRLWIND = 17207
, SPELL_GRIEVOUS_THROW = 43093
, SPELL_CREEPING_PARALYSIS = 43095
, SPELL_OVERPOWER = 43456
,
SPELL_SUMMON_CYCLONE = 43112
, SPELL_ENERGY_STORM = 43983
, SPELL_CLAW_RAGE = 42583
, SPELL_LYNX_RUSH = 43152
,
SPELL_FLAME_WHIRL = 43213
, SPELL_FLAME_BREATH = 43215
, SPELL_PILLAR_OF_FIRE = 43216
, SPELL_BERSERK = 45078
,
SPELL_SPIRIT_DRAIN = 42542
, SPELL_SPIRIT_DRAINED = 42520
, SPELL_SPIRIT_REALM = 44035
, SPELL_SPIRIT_FADE = 44036
,
SPELL_SHAPE_OF_THE_BEAR = 42594
, SPELL_SHAPE_OF_THE_EAGLE = 42606
, SPELL_SHAPE_OF_THE_LYNX = 42607
, SPELL_SHAPE_OF_THE_DRAGONHAWK = 42608
,
SPELL_DREAM_FOG = 24780
, SPELL_BALL_OF_ENERGY = 43457
, SPELL_CYCLONE_VISUAL = 43119
, SPELL_CYCLONE = 43120
,
SPELL_ZAP_DAMAGE = 43137
, SPELL_CLAW_RAGE_PERIODIC = 43149
, SPELL_LYNX_RUSH_DAMAGE = 43153
, SPELL_CYCLONE_EFFECT = 43121
,
SPELL_INCINERATE_BLUE = 42567
} |
| |
| enum | ZuljinEvents {
EVENT_WHIRLWIND = 1
, EVENT_GRIEVOUS_THROW
, EVENT_CREEPING_PARALYSIS
, EVENT_OVERPOWER
,
EVENT_SUMMON_CYCLONE
, EVENT_ENERGY_STORM
, EVENT_CLAW_RAGE
, EVENT_LYNX_RUSH
,
EVENT_FLAME_WHIRL
, EVENT_FLAME_BREATH
, EVENT_PILLAR_OF_FIRE
, EVENT_BERSERK
,
EVENT_TRANSITION_1
, EVENT_TRANSITION_2
, EVENT_TRANSITION_3
, EVENT_TRANSITION_4
} |
| |
| enum | ZuljinEventGroups { EVENT_GROUP_TROLL_PHASE = 1
, EVENT_GROUP_BEAR_PHASE = 2
, EVENT_GROUP_EAGLE_PHASE = 3
, EVENT_GROUP_LYNX_PHASE = 4
} |
| |
| enum | ZuljinPhases {
PHASE_TROLL = 0
, PHASE_BEAR = 1
, PHASE_EAGLE = 2
, PHASE_LYNX = 3
,
PHASE_DRAGONHAWK = 4
} |
| |
| enum | ZuljinActions { ACTION_CLEAR_FIXATE = 1
, ACTION_INTERRUPT_SPIRIT_DRAIN = 2
, ACTION_CAST_SPIRIT_DRAIN = 3
, ACTION_CANCEL_SPIRIT_DRAINED = 4
} |
| |
| enum | ZuljinMisc { POINT_CENTER = 0
, NPC_FEATHER_VORTEX = 24136
} |
| |
◆ ZuljinActions
| Enumerator |
|---|
| ACTION_CLEAR_FIXATE | |
| ACTION_INTERRUPT_SPIRIT_DRAIN | |
| ACTION_CAST_SPIRIT_DRAIN | |
| ACTION_CANCEL_SPIRIT_DRAINED | |
Definition at line 162 of file boss_zuljin.cpp.
◆ ZuljinEventGroups
| Enumerator |
|---|
| EVENT_GROUP_TROLL_PHASE | |
| EVENT_GROUP_BEAR_PHASE | |
| EVENT_GROUP_EAGLE_PHASE | |
| EVENT_GROUP_LYNX_PHASE | |
Definition at line 145 of file boss_zuljin.cpp.
◆ ZuljinEvents
| Enumerator |
|---|
| EVENT_WHIRLWIND | |
| EVENT_GRIEVOUS_THROW | |
| EVENT_CREEPING_PARALYSIS | |
| EVENT_OVERPOWER | |
| EVENT_SUMMON_CYCLONE | |
| EVENT_ENERGY_STORM | |
| EVENT_CLAW_RAGE | |
| EVENT_LYNX_RUSH | |
| EVENT_FLAME_WHIRL | |
| EVENT_FLAME_BREATH | |
| EVENT_PILLAR_OF_FIRE | |
| EVENT_BERSERK | |
| EVENT_TRANSITION_1 | |
| EVENT_TRANSITION_2 | |
| EVENT_TRANSITION_3 | |
| EVENT_TRANSITION_4 | |
Definition at line 112 of file boss_zuljin.cpp.
◆ ZuljinMisc
◆ ZuljinPhases
| Enumerator |
|---|
| PHASE_TROLL | |
| PHASE_BEAR | |
| PHASE_EAGLE | |
| PHASE_LYNX | |
| PHASE_DRAGONHAWK | |
Definition at line 153 of file boss_zuljin.cpp.
◆ ZuljinSpells
| Enumerator |
|---|
| SPELL_WHIRLWIND | |
| SPELL_GRIEVOUS_THROW | |
| SPELL_CREEPING_PARALYSIS | |
| SPELL_OVERPOWER | |
| SPELL_SUMMON_CYCLONE | |
| SPELL_ENERGY_STORM | |
| SPELL_CLAW_RAGE | |
| SPELL_LYNX_RUSH | |
| SPELL_FLAME_WHIRL | |
| SPELL_FLAME_BREATH | |
| SPELL_PILLAR_OF_FIRE | |
| SPELL_BERSERK | |
| SPELL_SPIRIT_DRAIN | |
| SPELL_SPIRIT_DRAINED | |
| SPELL_SPIRIT_REALM | |
| SPELL_SPIRIT_FADE | |
| SPELL_SHAPE_OF_THE_BEAR | |
| SPELL_SHAPE_OF_THE_EAGLE | |
| SPELL_SHAPE_OF_THE_LYNX | |
| SPELL_SHAPE_OF_THE_DRAGONHAWK | |
| SPELL_DREAM_FOG | |
| SPELL_BALL_OF_ENERGY | |
| SPELL_CYCLONE_VISUAL | |
| SPELL_CYCLONE | |
| SPELL_ZAP_DAMAGE | |
| SPELL_CLAW_RAGE_PERIODIC | |
| SPELL_LYNX_RUSH_DAMAGE | |
| SPELL_CYCLONE_EFFECT | |
| SPELL_INCINERATE_BLUE | |
Definition at line 58 of file boss_zuljin.cpp.
◆ ZuljinTexts
| Enumerator |
|---|
| SAY_INTRO | |
| SAY_AGGRO | |
| SAY_TRANSFORM_TO_BEAR | |
| SAY_TRANSFORM_TO_EAGLE | |
| SAY_TRANSFORM_TO_LYNX | |
| SAY_TRANSFORM_TO_DRAGONHAWK | |
| SAY_FIRE_BREATH | |
| SAY_BERSERK | |
| SAY_SLAY | |
| SAY_DEATH | |
| EMOTE_BEAR_SPIRIT | |
| EMOTE_EAGLE_SPIRIT | |
| EMOTE_LYNX_SPIRIT | |
| EMOTE_DRAGONHAWK_SPIRIT | |
| EMOTE_FADE_AWAY | |
Definition at line 37 of file boss_zuljin.cpp.
◆ AddSC_boss_zuljin()
| void AddSC_boss_zuljin |
( |
| ) |
|
◆ CenterPos
| Position const CenterPos = { 120.172f, 706.444f, 45.111374f, 0.0f } |
|
static |
◆ SpiritData
◆ ZuljinPhases
Initial value:=
{
}
@ SPELL_SHAPE_OF_THE_EAGLE
@ SPELL_SHAPE_OF_THE_LYNX
@ SPELL_SHAPE_OF_THE_BEAR
@ SPELL_SHAPE_OF_THE_DRAGONHAWK
@ EMOTE_DRAGONHAWK_SPIRIT
@ SAY_TRANSFORM_TO_DRAGONHAWK
@ EVENT_GROUP_TROLL_PHASE
@ EVENT_GROUP_EAGLE_PHASE
Definition at line 186 of file boss_zuljin.cpp.