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zulaman.h File Reference
#include "CreatureAIImpl.h"
+ Include dependency graph for zulaman.h:
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Go to the source code of this file.

Macros

#define ZulamanScriptName   "instance_zulaman"
 
#define DataHeader   "ZA"
 
#define RegisterZulAmanCreatureAI(ai_name)   RegisterCreatureAIWithFactory(ai_name, GetZulAmanAI)
 

Enumerations

enum  ZADataTypes {
  BOSS_NALORAKK = 0 , BOSS_AKILZON = 1 , BOSS_JANALAI = 2 , BOSS_HALAZZI = 3 ,
  BOSS_HEXLORD = 4 , BOSS_ZULJIN = 5 , MAX_ENCOUNTER , DATA_GONGEVENT ,
  DATA_CHESTLOOTED , TYPE_RAND_VENDOR_1 , TYPE_RAND_VENDOR_2 , DATA_BEAR_SPIRIT ,
  DATA_EAGLE_SPIRIT , DATA_LYNX_SPIRIT , DATA_DRAGONHAWK_SPIRIT
}
 
enum  ZACreatureIds {
  NPC_HARRISON_JONES = 24358 , NPC_NALORAKK = 23576 , NPC_AKILZON = 23574 , NPC_JANALAI = 23578 ,
  NPC_HALAZZI = 23577 , NPC_HEXLORD = 24239 , NPC_ZULJIN = 23863 , NPC_BEAR_SPIRIT = 23878 ,
  NPC_EAGLE_SPIRIT = 23880 , NPC_LYNX_SPIRIT = 23877 , NPC_DRAGONHAWK_SPIRIT = 23879
}
 
enum  ZAGameObjectIds {
  GO_LYNX_TEMPLE_EXIT = 186303 , GO_LYNX_TEMPLE_ENTRANCE = 186304 , GO_HEXLORD_ENTRANCE = 186305 , GO_WOODEN_DOOR = 186306 ,
  GO_MASSIVE_GATE = 186728 , GO_DOOR_AKILZON = 186858 , GO_DOOR_ZULJIN = 186859 , GO_HARKORS_SATCHEL = 187021 ,
  GO_TANZARS_TRUNK = 186648 , GO_ASHLIS_BAG = 186672 , GO_KRAZS_PACKAGE = 186667 , GO_STRANGE_GONG = 187359
}
 
enum  ZAActionIds { ACTION_WAVE_DONE_1 = 0 , ACTION_WAVE_DONE_2 = 1 , ACTION_WAVE_DONE_3 = 2 , ACTION_WAVE_DONE_4 = 3 }
 

Functions

template<class AI , class T >
AI * GetZulAmanAI (T *obj)
 

Macro Definition Documentation

◆ DataHeader

#define DataHeader   "ZA"

Definition at line 24 of file zulaman.h.

◆ RegisterZulAmanCreatureAI

#define RegisterZulAmanCreatureAI (   ai_name)    RegisterCreatureAIWithFactory(ai_name, GetZulAmanAI)

Definition at line 94 of file zulaman.h.

◆ ZulamanScriptName

#define ZulamanScriptName   "instance_zulaman"

Definition at line 23 of file zulaman.h.

Enumeration Type Documentation

◆ ZAActionIds

Enumerator
ACTION_WAVE_DONE_1 
ACTION_WAVE_DONE_2 
ACTION_WAVE_DONE_3 
ACTION_WAVE_DONE_4 

Definition at line 80 of file zulaman.h.

◆ ZACreatureIds

Enumerator
NPC_HARRISON_JONES 
NPC_NALORAKK 
NPC_AKILZON 
NPC_JANALAI 
NPC_HALAZZI 
NPC_HEXLORD 
NPC_ZULJIN 
NPC_BEAR_SPIRIT 
NPC_EAGLE_SPIRIT 
NPC_LYNX_SPIRIT 
NPC_DRAGONHAWK_SPIRIT 

Definition at line 47 of file zulaman.h.

◆ ZADataTypes

Enumerator
BOSS_NALORAKK 
BOSS_AKILZON 
BOSS_JANALAI 
BOSS_HALAZZI 
BOSS_HEXLORD 
BOSS_ZULJIN 
MAX_ENCOUNTER 
DATA_GONGEVENT 
DATA_CHESTLOOTED 
TYPE_RAND_VENDOR_1 
TYPE_RAND_VENDOR_2 
DATA_BEAR_SPIRIT 
DATA_EAGLE_SPIRIT 
DATA_LYNX_SPIRIT 
DATA_DRAGONHAWK_SPIRIT 

Definition at line 26 of file zulaman.h.

◆ ZAGameObjectIds

Enumerator
GO_LYNX_TEMPLE_EXIT 
GO_LYNX_TEMPLE_ENTRANCE 
GO_HEXLORD_ENTRANCE 
GO_WOODEN_DOOR 
GO_MASSIVE_GATE 
GO_DOOR_AKILZON 
GO_DOOR_ZULJIN 
GO_HARKORS_SATCHEL 
GO_TANZARS_TRUNK 
GO_ASHLIS_BAG 
GO_KRAZS_PACKAGE 
GO_STRANGE_GONG 

Definition at line 64 of file zulaman.h.

Function Documentation

◆ GetZulAmanAI()

template<class AI , class T >
AI * GetZulAmanAI ( T *  obj)
inline

Definition at line 89 of file zulaman.h.