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TrinityCore
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#include <GameObjectAIFactory.h>
Inheritance diagram for GameObjectAIFactory< REAL_GO_AI, is_db_allowed >:Public Member Functions | |
| GameObjectAIFactory (std::string const &name) | |
| GameObjectAI * | Create (GameObject *go) const override |
| int32 | Permit (GameObject const *go) const override |
Public Member Functions inherited from SelectableAI< O, AI, is_db_allowed > | |
| SelectableAI (std::string const &name) | |
| bool | IsScriptNameAllowedInDB () const final override |
Public Member Functions inherited from FactoryHolder< AI, O > | |
| FactoryHolder (std::string const &k) | |
| virtual | ~FactoryHolder () |
| void | RegisterSelf () |
| virtual AI * | Create (O *object=nullptr) const=0 |
| Abstract Factory create method. | |
Public Member Functions inherited from Permissible< O > | |
| virtual | ~Permissible () |
| virtual int32 | Permit (O const *) const=0 |
Public Member Functions inherited from DBPermit | |
| virtual | ~DBPermit () |
Additional Inherited Members | |
Public Types inherited from FactoryHolder< AI, O > | |
| typedef ObjectRegistry< FactoryHolder< AI, O, std::string >, std::string > | FactoryHolderRegistry |
Definition at line 28 of file GameObjectAIFactory.h.
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inline |
Definition at line 30 of file GameObjectAIFactory.h.
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inlineoverride |
Definition at line 32 of file GameObjectAIFactory.h.
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inlineoverride |
Definition at line 37 of file GameObjectAIFactory.h.