TrinityCore
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GameObjectValue Union Reference

#include <GameObject.h>

Public Attributes

struct { 
 
   SpellTargetCheckTypes   TargetSearcherCheckType 
 
Trap 
 
struct { 
 
   uint32   PathProgress 
 
   TransportAnimation const *   AnimationInfo 
 
   uint32   CurrentSeg 
 
Transport 
 
struct { 
 
   uint32   MaxOpens 
 
FishingHole 
 
struct { 
 
   OPvPCapturePoint *   OPvPObj 
 
CapturePoint 
 
struct { 
 
   uint32   Health 
 
   uint32   MaxHealth 
 
Building 
 

Detailed Description

Definition at line 38 of file GameObject.h.

Member Data Documentation

◆ AnimationInfo

TransportAnimation const* GameObjectValue::AnimationInfo

Definition at line 49 of file GameObject.h.

◆ [struct]

struct { ... } GameObjectValue::Building

◆ [struct]

struct { ... } GameObjectValue::CapturePoint

◆ CurrentSeg

uint32 GameObjectValue::CurrentSeg

Definition at line 50 of file GameObject.h.

◆ [struct]

struct { ... } GameObjectValue::FishingHole

◆ Health

uint32 GameObjectValue::Health

Definition at line 65 of file GameObject.h.

◆ MaxHealth

uint32 GameObjectValue::MaxHealth

Definition at line 66 of file GameObject.h.

◆ MaxOpens

uint32 GameObjectValue::MaxOpens

Definition at line 55 of file GameObject.h.

◆ OPvPObj

OPvPCapturePoint* GameObjectValue::OPvPObj

Definition at line 60 of file GameObject.h.

◆ PathProgress

uint32 GameObjectValue::PathProgress

Definition at line 48 of file GameObject.h.

◆ TargetSearcherCheckType

SpellTargetCheckTypes GameObjectValue::TargetSearcherCheckType

Definition at line 43 of file GameObject.h.

◆ [struct]

struct { ... } GameObjectValue::Transport

◆ [struct]

struct { ... } GameObjectValue::Trap

The documentation for this union was generated from the following file: