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TrinityCore
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#include <GameObject.h>
Public Attributes | ||
| struct { | ||
| SpellTargetCheckTypes TargetSearcherCheckType | ||
| } | Trap | |
| struct { | ||
| uint32 PathProgress | ||
| TransportAnimation const * AnimationInfo | ||
| uint32 CurrentSeg | ||
| } | Transport | |
| struct { | ||
| uint32 MaxOpens | ||
| } | FishingHole | |
| struct { | ||
| OPvPCapturePoint * OPvPObj | ||
| } | CapturePoint | |
| struct { | ||
| uint32 Health | ||
| uint32 MaxHealth | ||
| } | Building | |
Definition at line 38 of file GameObject.h.
| TransportAnimation const* GameObjectValue::AnimationInfo |
Definition at line 49 of file GameObject.h.
Referenced by GameObject::Create(), GameObject::GetTransportPeriod(), and GameObject::Update().
| struct { ... } GameObjectValue::Building |
| struct { ... } GameObjectValue::CapturePoint |
| uint32 GameObjectValue::CurrentSeg |
Definition at line 50 of file GameObject.h.
Referenced by GameObject::Create().
| struct { ... } GameObjectValue::FishingHole |
Referenced by GameObject::Create(), WorldSession::DoLootRelease(), and GameObject::Update().
| uint32 GameObjectValue::Health |
Definition at line 65 of file GameObject.h.
Referenced by GameObject::Create(), misc_commandscript::HandleDamageGoCommand(), GameObject::ModifyHealth(), and GameObject::SetDestructibleState().
| uint32 GameObjectValue::MaxHealth |
Definition at line 66 of file GameObject.h.
Referenced by GameObject::Create(), GameObject::ModifyHealth(), and GameObject::SetDestructibleState().
| uint32 GameObjectValue::MaxOpens |
Definition at line 55 of file GameObject.h.
Referenced by GameObject::Create(), WorldSession::DoLootRelease(), and GameObject::Update().
| OPvPCapturePoint* GameObjectValue::OPvPObj |
Definition at line 60 of file GameObject.h.
| uint32 GameObjectValue::PathProgress |
Definition at line 48 of file GameObject.h.
Referenced by GameObject::BuildValuesUpdate(), Transport::Create(), GameObject::Create(), Transport::GetTimer(), Transport::Update(), and GameObject::Update().
| SpellTargetCheckTypes GameObjectValue::TargetSearcherCheckType |
Definition at line 43 of file GameObject.h.
Referenced by GameObject::Create(), and GameObject::Update().
| struct { ... } GameObjectValue::Transport |
| struct { ... } GameObjectValue::Trap |
Referenced by GameObject::Create(), and GameObject::Update().