TrinityCore
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GameObjectValue Union Reference

#include <GameObject.h>

Public Attributes

struct { 
 
   SpellTargetCheckTypes   TargetSearcherCheckType 
 
} Trap 
 
struct { 
 
   uint32   PathProgress 
 
   TransportAnimation const *   AnimationInfo 
 
   uint32   CurrentSeg 
 
} Transport 
 
struct { 
 
   uint32   MaxOpens 
 
} FishingHole 
 
struct { 
 
   OPvPCapturePoint *   OPvPObj 
 
} CapturePoint 
 
struct { 
 
   uint32   Health 
 
   uint32   MaxHealth 
 
} Building 
 

Detailed Description

Definition at line 38 of file GameObject.h.

Member Data Documentation

◆ AnimationInfo

TransportAnimation const* GameObjectValue::AnimationInfo

◆ [struct]

◆ [struct]

struct { ... } GameObjectValue::CapturePoint

◆ CurrentSeg

uint32 GameObjectValue::CurrentSeg

Definition at line 50 of file GameObject.h.

Referenced by GameObject::Create().

◆ [struct]

struct { ... } GameObjectValue::FishingHole

◆ Health

◆ MaxHealth

uint32 GameObjectValue::MaxHealth

◆ MaxOpens

uint32 GameObjectValue::MaxOpens

◆ OPvPObj

OPvPCapturePoint* GameObjectValue::OPvPObj

Definition at line 60 of file GameObject.h.

◆ PathProgress

◆ TargetSearcherCheckType

SpellTargetCheckTypes GameObjectValue::TargetSearcherCheckType

Definition at line 43 of file GameObject.h.

Referenced by GameObject::Create(), and GameObject::Update().

◆ [struct]

◆ [struct]

struct { ... } GameObjectValue::Trap

The documentation for this union was generated from the following file: