#include <GameObject.h>
Definition at line 38 of file GameObject.h.
◆ AnimationInfo
◆ [struct]
| struct { ... } GameObjectValue::Building |
◆ [struct]
| struct { ... } GameObjectValue::CapturePoint |
◆ CurrentSeg
| uint32 GameObjectValue::CurrentSeg |
◆ [struct]
| struct { ... } GameObjectValue::FishingHole |
◆ Health
| uint32 GameObjectValue::Health |
◆ MaxHealth
| uint32 GameObjectValue::MaxHealth |
◆ MaxOpens
| uint32 GameObjectValue::MaxOpens |
◆ OPvPObj
◆ PathProgress
| uint32 GameObjectValue::PathProgress |
◆ TargetSearcherCheckType
◆ [struct]
| struct { ... } GameObjectValue::Transport |
◆ [struct]
| struct { ... } GameObjectValue::Trap |
The documentation for this union was generated from the following file: