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EquipmentSetInfo::EquipmentSetData Struct Reference

Data sent in EquipmentSet related packets. More...

#include <EquipmentSet.h>

Public Attributes

uint64 Guid = 0
 Set Identifier.
 
uint32 SetID = 0
 Index.
 
std::string SetName
 
std::string SetIcon
 
uint32 IgnoreMask = 0
 Mask of EquipmentSlot.
 
std::array< ObjectGuid, EQUIPMENT_SET_SLOTS > Pieces = {}
 

Detailed Description

Data sent in EquipmentSet related packets.

Definition at line 41 of file EquipmentSet.h.

Member Data Documentation

◆ Guid

uint64 EquipmentSetInfo::EquipmentSetData::Guid = 0

Set Identifier.

Definition at line 43 of file EquipmentSet.h.

Referenced by Player::_LoadEquipmentSets(), Player::_SaveEquipmentSets(), and Player::SetEquipmentSet().

◆ IgnoreMask

uint32 EquipmentSetInfo::EquipmentSetData::IgnoreMask = 0

Mask of EquipmentSlot.

Definition at line 47 of file EquipmentSet.h.

Referenced by Player::_LoadEquipmentSets(), Player::_SaveEquipmentSets(), and WorldSession::HandleEquipmentSetSave().

◆ Pieces

std::array<ObjectGuid, EQUIPMENT_SET_SLOTS> EquipmentSetInfo::EquipmentSetData::Pieces = {}

◆ SetIcon

std::string EquipmentSetInfo::EquipmentSetData::SetIcon

Definition at line 46 of file EquipmentSet.h.

Referenced by Player::_LoadEquipmentSets(), and Player::_SaveEquipmentSets().

◆ SetID

uint32 EquipmentSetInfo::EquipmentSetData::SetID = 0

◆ SetName

std::string EquipmentSetInfo::EquipmentSetData::SetName

Definition at line 45 of file EquipmentSet.h.

Referenced by Player::_LoadEquipmentSets(), and Player::_SaveEquipmentSets().


The documentation for this struct was generated from the following file: