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TrinityCore
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#include <EquipmentSet.h>
Classes | |
| struct | EquipmentSetData |
| Data sent in EquipmentSet related packets. More... | |
Public Attributes | |
| struct EquipmentSetInfo::EquipmentSetData | Data |
| EquipmentSetUpdateState | State = EQUIPMENT_SET_NEW |
| Server-side data. | |
Static Public Attributes | |
| static ObjectGuid const | IgnoredSlot |
Definition at line 36 of file EquipmentSet.h.
| struct EquipmentSetInfo::EquipmentSetData EquipmentSetInfo::Data |
Referenced by Player::_LoadEquipmentSets(), Player::_SaveEquipmentSets(), and Player::SetEquipmentSet().
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static |
Definition at line 25349 of file EquipmentSet.h.
Referenced by WorldSession::HandleEquipmentSetSave(), WorldSession::HandleEquipmentSetUse(), and WorldPackets::EquipmentSet::LoadEquipmentSet::Write().
| EquipmentSetUpdateState EquipmentSetInfo::State = EQUIPMENT_SET_NEW |
Server-side data.
Definition at line 52 of file EquipmentSet.h.
Referenced by Player::_LoadEquipmentSets(), Player::_SaveEquipmentSets(), and Player::SetEquipmentSet().