TrinityCore
Loading...
Searching...
No Matches
EquipmentSetInfo Struct Reference

#include <EquipmentSet.h>

Classes

struct  EquipmentSetData
 Data sent in EquipmentSet related packets. More...
 

Public Attributes

struct EquipmentSetInfo::EquipmentSetData Data
 
EquipmentSetUpdateState State = EQUIPMENT_SET_NEW
 Server-side data.
 

Static Public Attributes

static ObjectGuid const IgnoredSlot
 

Detailed Description

Definition at line 36 of file EquipmentSet.h.

Member Data Documentation

◆ Data

◆ IgnoredSlot

ObjectGuid const EquipmentSetInfo::IgnoredSlot
static
Initial value:
= []
{
ObjectGuid guid;
guid.SetRawValue(1);
return guid;
}()
void SetRawValue(uint64 guid)
Definition ObjectGuid.h:149

Definition at line 25349 of file EquipmentSet.h.

Referenced by WorldSession::HandleEquipmentSetSave(), WorldSession::HandleEquipmentSetUse(), and WorldPackets::EquipmentSet::LoadEquipmentSet::Write().

◆ State

EquipmentSetUpdateState EquipmentSetInfo::State = EQUIPMENT_SET_NEW

Server-side data.

Definition at line 52 of file EquipmentSet.h.

Referenced by Player::_LoadEquipmentSets(), Player::_SaveEquipmentSets(), and Player::SetEquipmentSet().


The documentation for this struct was generated from the following files: