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TrinityCore
|
#include <Unit.h>
Public Attributes | ||
| Unit * | Attacker | |
| Unit * | Target | |
| struct { | ||
| uint32 DamageSchoolMask | ||
| uint32 Damage | ||
| uint32 Absorb | ||
| uint32 Resist | ||
| } | Damages [2] | |
| uint32 | Blocked | |
| uint32 | HitInfo | |
| uint32 | TargetState | |
| WeaponAttackType | AttackType | |
| uint32 | ProcAttacker | |
| uint32 | ProcVictim | |
| uint32 | CleanDamage | |
| MeleeHitOutcome | HitOutCome | |
| WeaponAttackType CalcDamageInfo::AttackType |
| struct { ... } CalcDamageInfo::Damages[2] |
| MeleeHitOutcome CalcDamageInfo::HitOutCome |