TrinityCore
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WorldPackets::Battleground::PVPLogData_Player Struct Reference

#include <BattlegroundPackets.h>

Public Attributes

ObjectGuid PlayerGUID
 
uint32 Kills = 0
 
std::variant< PVPLogData_Honor, uint8 > HonorOrFaction
 
uint32 DamageDone = 0
 
uint32 HealingDone = 0
 
std::vector< uint32 > Stats
 

Detailed Description

Definition at line 99 of file BattlegroundPackets.h.

Member Data Documentation

◆ DamageDone

uint32 WorldPackets::Battleground::PVPLogData_Player::DamageDone = 0

◆ HealingDone

uint32 WorldPackets::Battleground::PVPLogData_Player::HealingDone = 0

◆ HonorOrFaction

std::variant<PVPLogData_Honor, uint8> WorldPackets::Battleground::PVPLogData_Player::HonorOrFaction

◆ Kills

uint32 WorldPackets::Battleground::PVPLogData_Player::Kills = 0

◆ PlayerGUID

ObjectGuid WorldPackets::Battleground::PVPLogData_Player::PlayerGUID

◆ Stats


The documentation for this struct was generated from the following file: