void AddSC_boss_gatewatcher_gyrokill()
@ EVENT_STREAM_OF_MACHINE_FLUID
@ SPELL_STREAM_OF_MACHINE_FLUID
void JustEngagedWith(Unit *who) override
void Repeat(Milliseconds time)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
void DoMeleeAttackIfReady()
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
bool HasUnitState(const uint32 f) const
@ DATA_GATEWATCHER_GYROKILL
#define RegisterMechanarCreatureAI(ai_name)
void UpdateAI(uint32 diff) override
void JustEngagedWith(Unit *who) override
void KilledUnit(Unit *) override
void JustDied(Unit *) override
boss_gatewatcher_gyrokill(Creature *creature)
void OnSpellCast(SpellInfo const *spell) override