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TrinityCore
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#include "InstanceScript.h"#include "Creature.h"#include "EventMap.h"#include "GameObject.h"#include "GameObjectAI.h"#include "gundrak.h"#include "Map.h"#include "Player.h"#include "ScriptMgr.h"
Include dependency graph for instance_gundrak.cpp:Go to the source code of this file.
Classes | |
| class | instance_gundrak |
| struct | instance_gundrak::instance_gundrak_InstanceMapScript |
| struct | go_gundrak_altar |
Functions | |
| void | AddSC_instance_gundrak () |
Variables | |
| DoorData const | doorData [] |
| ObjectData const | creatureData [] |
| ObjectData const | gameObjectData [] |
| Position const | EckSpawnPoint = { 1643.877930f, 936.278015f, 107.204948f, 0.668432f } |
| void AddSC_instance_gundrak | ( | ) |
Definition at line 368 of file instance_gundrak.cpp.
References RegisterGundrakGameObjectAI.
Referenced by AddNorthrendScripts().
| ObjectData const creatureData[] |
Definition at line 38 of file instance_gundrak.cpp.
Referenced by instance_gundrak::instance_gundrak_InstanceMapScript::instance_gundrak_InstanceMapScript().
| DoorData const doorData[] |
Definition at line 28 of file instance_gundrak.cpp.
Referenced by instance_gundrak::instance_gundrak_InstanceMapScript::instance_gundrak_InstanceMapScript().
| Position const EckSpawnPoint = { 1643.877930f, 936.278015f, 107.204948f, 0.668432f } |
Definition at line 58 of file instance_gundrak.cpp.
Referenced by instance_gundrak::instance_gundrak_InstanceMapScript::OnUnitDeath().
| ObjectData const gameObjectData[] |
Definition at line 44 of file instance_gundrak.cpp.
Referenced by instance_gundrak::instance_gundrak_InstanceMapScript::instance_gundrak_InstanceMapScript().