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WorldPackets::Battleground::BattlefieldStatusActive Class Referencefinal

#include <BattlegroundPackets.h>

+ Inheritance diagram for WorldPackets::Battleground::BattlefieldStatusActive:

Public Member Functions

 BattlefieldStatusActive ()
 
WorldPacket constWrite () override
 
- Public Member Functions inherited from WorldPackets::ServerPacket
 ServerPacket (OpcodeServer opcode, size_t initialSize=200)
 
void Read () override final
 
void Clear ()
 
WorldPacket && Move ()
 
void ShrinkToFit ()
 
OpcodeServer GetOpcode () const
 
- Public Member Functions inherited from WorldPackets::Packet
 Packet (WorldPacket &&worldPacket)
 
virtual ~Packet ()=default
 
 Packet (Packet const &right)=delete
 
Packetoperator= (Packet const &right)=delete
 
WorldPacket constGetRawPacket () const
 
size_t GetSize () const
 

Public Attributes

BattlefieldStatusHeader Hdr
 
uint32 ShutdownTimer = 0
 
uint8 ArenaFaction = 0
 
uint32 StartTimer = 0
 
uint32 Mapid = 0
 
uint64 RandomQueueID = 0
 

Additional Inherited Members

- Protected Attributes inherited from WorldPackets::Packet
WorldPacket _worldPacket
 

Detailed Description

Definition at line 154 of file BattlegroundPackets.h.

Constructor & Destructor Documentation

◆ BattlefieldStatusActive()

WorldPackets::Battleground::BattlefieldStatusActive::BattlefieldStatusActive ( )
inline

Definition at line 157 of file BattlegroundPackets.h.

Member Function Documentation

◆ Write()

WorldPacket const * WorldPackets::Battleground::BattlefieldStatusActive::Write ( )
overridevirtual

Implements WorldPackets::Packet.

Definition at line 144 of file BattlegroundPackets.cpp.

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Member Data Documentation

◆ ArenaFaction

uint8 WorldPackets::Battleground::BattlefieldStatusActive::ArenaFaction = 0

Definition at line 163 of file BattlegroundPackets.h.

◆ Hdr

BattlefieldStatusHeader WorldPackets::Battleground::BattlefieldStatusActive::Hdr

Definition at line 161 of file BattlegroundPackets.h.

◆ Mapid

uint32 WorldPackets::Battleground::BattlefieldStatusActive::Mapid = 0

Definition at line 165 of file BattlegroundPackets.h.

◆ RandomQueueID

uint64 WorldPackets::Battleground::BattlefieldStatusActive::RandomQueueID = 0

Definition at line 166 of file BattlegroundPackets.h.

◆ ShutdownTimer

uint32 WorldPackets::Battleground::BattlefieldStatusActive::ShutdownTimer = 0

Definition at line 162 of file BattlegroundPackets.h.

◆ StartTimer

uint32 WorldPackets::Battleground::BattlefieldStatusActive::StartTimer = 0

Definition at line 164 of file BattlegroundPackets.h.


The documentation for this class was generated from the following files: