TrinityCore
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WorldPackets::Battleground::BattlefieldStatusHeader Struct Reference

#include <BattlegroundPackets.h>

Public Attributes

uint32 QueueSlot = 0
 
uint64 QueueID = 0
 
uint8 RangeMin = 0
 
uint8 RangeMax = 0
 
uint32 InstanceID = 0
 
bool RegisteredMatch = false
 

Detailed Description

Definition at line 121 of file BattlegroundPackets.h.

Member Data Documentation

◆ InstanceID

uint32 WorldPackets::Battleground::BattlefieldStatusHeader::InstanceID = 0

◆ QueueID

uint64 WorldPackets::Battleground::BattlefieldStatusHeader::QueueID = 0

◆ QueueSlot

uint32 WorldPackets::Battleground::BattlefieldStatusHeader::QueueSlot = 0

◆ RangeMax

uint8 WorldPackets::Battleground::BattlefieldStatusHeader::RangeMax = 0

◆ RangeMin

uint8 WorldPackets::Battleground::BattlefieldStatusHeader::RangeMin = 0

◆ RegisteredMatch

bool WorldPackets::Battleground::BattlefieldStatusHeader::RegisteredMatch = false

The documentation for this struct was generated from the following file: