void AddSC_boss_houndmaster_loksey()
@ SPELL_SUMMON_SCARLET_HOUND
void JustEngagedWith(Unit *who) override
void Repeat(Milliseconds time)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCast(uint32 spellId)
bool HealthBelowPct(int32 pct) const
@ DATA_HOUNDMASTER_LOKSEY
#define RegisterScarletMonasteryCreatureAI(ai)
void JustEngagedWith(Unit *who) override
boss_houndmaster_loksey(Creature *creature)
void ExecuteEvent(uint32 eventId) override