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TrinityCore
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#include "ScriptedFollowerAI.h"
#include "Creature.h"
#include "Group.h"
#include "Log.h"
#include "Map.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "World.h"
Go to the source code of this file.
Enumerations | |
enum | Points { POINT_LAST_POINT = 0xFFFFFF , POINT_HOME = 0xFFFFFE , POINT_COMBAT_START = 0xFFFFFF , POINT_URUZIN = 4026400 , POINT_AIR = 0 , POINT_GROUND = 1 , POINT_PARALYZE = 2 , POINT_KRICK_INTRO = 364770 , POINT_KRICK_DEATH = 364771 , POINT_0 = 0 , POINT_1 = 1 , POINT_2 = 2 , POINT_BREACH = 0 , POINT_LEFT = 1 , POINT_RIGHT = 2 } |
Variables | |
float constexpr | MAX_PLAYER_DISTANCE = 100.0f |
enum Points |
Definition at line 30 of file ScriptedFollowerAI.cpp.
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constexpr |
Definition at line 28 of file ScriptedFollowerAI.cpp.