TrinityCore
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boss_nerubenkan.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/*
19 * Timers requires to be revisited
20 */
21
22#include "ScriptMgr.h"
23#include "ScriptedCreature.h"
24#include "stratholme.h"
25
33
41
42// 10437 - Nerub'enkan
43struct boss_nerubenkan : public BossAI
44{
45 boss_nerubenkan(Creature* creature) : BossAI(creature, BOSS_NERUB_ENKAN) { }
46
56
57 void UpdateAI(uint32 diff) override
58 {
59 if (!UpdateVictim())
60 return;
61
62 events.Update(diff);
63
65 return;
66
67 while (uint32 eventId = events.ExecuteEvent())
68 {
69 switch (eventId)
70 {
73 events.Repeat(2s, 10s);
74 break;
77 events.Repeat(6s, 10s);
78 break;
81 events.Repeat(10s, 20s);
82 break;
85 events.Repeat(25s, 30s);
86 break;
87 default:
88 break;
89 }
90 }
91
93 }
94};
95
uint32_t uint32
Definition Define.h:133
@ UNIT_STATE_CASTING
Definition Unit.h:235
NerubenkanSpells
@ SPELL_CRYPT_SCARABS
@ SPELL_ENCASING_WEBS
@ SPELL_PIERCE_ARMOR
@ SPELL_RAISE_SCARAB
void AddSC_boss_nerubenkan()
NerubenkanEvents
@ EVENT_ENCASING_WEBS
@ EVENT_PIERCE_ARMOR
@ EVENT_RAISE_SCARAB
@ EVENT_CRYPT_SCARABS
void JustEngagedWith(Unit *who) override
EventMap events
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:82
void Update(uint32 time)
Definition EventMap.h:67
void Repeat(Milliseconds time)
Definition EventMap.cpp:63
EventId ExecuteEvent()
Definition EventMap.cpp:73
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:36
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:54
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.h:241
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:166
Definition Unit.h:769
bool HasUnitState(const uint32 f) const
Definition Unit.h:876
@ BOSS_NERUB_ENKAN
Definition stratholme.h:36
#define RegisterStratholmeCreatureAI(ai_name)
Definition stratholme.h:140
boss_nerubenkan(Creature *creature)
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override