TrinityCore
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boss_cannon_master_willey.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/*
19 * Timers requires to be revisited
20 * SPELL_SUMMON_RIFLEMAN should target something but there's nothing spawned in summon position
21 */
22
23#include "ScriptMgr.h"
24#include "ScriptedCreature.h"
25#include "stratholme.h"
26
34
42
43// 10997 - Cannon Master Willey
45{
47
57
58 void AttackStart(Unit* who) override
59 {
61 }
62
63 void UpdateAI(uint32 diff) override
64 {
65 if (!UpdateVictim())
66 return;
67
68 events.Update(diff);
69
71 return;
72
73 while (uint32 eventId = events.ExecuteEvent())
74 {
75 switch (eventId)
76 {
77 case EVENT_SHOOT:
79 events.Repeat(2s, 4s);
80 break;
83 events.Repeat(15s, 25s);
84 break;
85 case EVENT_PUMMEL:
87 events.Repeat(10s, 15s);
88 break;
91 events.Repeat(15s, 25s);
92 break;
93 default:
94 break;
95 }
96
98 return;
99 }
100
102 }
103};
104
uint32_t uint32
Definition Define.h:133
@ UNIT_STATE_CASTING
Definition Unit.h:235
void AddSC_boss_cannon_master_willey()
void JustEngagedWith(Unit *who) override
EventMap events
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:82
void Update(uint32 time)
Definition EventMap.h:67
void Repeat(Milliseconds time)
Definition EventMap.cpp:63
EventId ExecuteEvent()
Definition EventMap.cpp:73
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:36
void AttackStartCaster(Unit *victim, float dist)
Definition UnitAI.cpp:48
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:54
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.h:241
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:166
Definition Unit.h:769
bool HasUnitState(const uint32 f) const
Definition Unit.h:876
@ BOSS_CANNON_MASTER_WILLEY
Definition stratholme.h:31
#define RegisterStratholmeCreatureAI(ai_name)
Definition stratholme.h:140
boss_cannon_master_willey(Creature *creature)
void AttackStart(Unit *who) override
void UpdateAI(uint32 diff) override
void JustEngagedWith(Unit *who) override