TrinityCore
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ICNodePoint Struct Reference

#include <BattlegroundIC.h>

Public Attributes

uint32 gameobject_type
 
uint32 gameobject_entry
 
TeamId faction
 
ICNodePointType nodeType
 
uint32 banners [4]
 
bool needChange
 
uint32 timer
 
uint32 last_entry
 
uint32 worldStates [5]
 
ICNodeState nodeState
 

Detailed Description

Definition at line 879 of file BattlegroundIC.h.

Member Data Documentation

◆ banners

uint32 ICNodePoint::banners[4]

◆ faction

◆ gameobject_entry

◆ gameobject_type

uint32 ICNodePoint::gameobject_type

Definition at line 881 of file BattlegroundIC.h.

Referenced by BattlegroundIC::HandleCapturedNodes().

◆ last_entry

◆ needChange

bool ICNodePoint::needChange

◆ nodeState

◆ nodeType

ICNodePointType ICNodePoint::nodeType

◆ timer

uint32 ICNodePoint::timer

◆ worldStates

uint32 ICNodePoint::worldStates[5]

The documentation for this struct was generated from the following file: