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TrinityCore
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#include <BattlegroundIC.h>
Public Attributes | |
| uint32 | gameobject_type |
| uint32 | gameobject_entry |
| TeamId | faction |
| ICNodePointType | nodeType |
| uint32 | banners [4] |
| bool | needChange |
| uint32 | timer |
| uint32 | last_entry |
| uint32 | worldStates [5] |
| ICNodeState | nodeState |
Definition at line 879 of file BattlegroundIC.h.
| uint32 ICNodePoint::banners[4] |
Definition at line 885 of file BattlegroundIC.h.
| TeamId ICNodePoint::faction |
Definition at line 883 of file BattlegroundIC.h.
| uint32 ICNodePoint::gameobject_entry |
Definition at line 882 of file BattlegroundIC.h.
| uint32 ICNodePoint::gameobject_type |
Definition at line 881 of file BattlegroundIC.h.
| uint32 ICNodePoint::last_entry |
Definition at line 888 of file BattlegroundIC.h.
| bool ICNodePoint::needChange |
Definition at line 886 of file BattlegroundIC.h.
| ICNodeState ICNodePoint::nodeState |
Definition at line 890 of file BattlegroundIC.h.
| ICNodePointType ICNodePoint::nodeType |
Definition at line 884 of file BattlegroundIC.h.
| uint32 ICNodePoint::timer |
Definition at line 887 of file BattlegroundIC.h.
| uint32 ICNodePoint::worldStates[5] |
Definition at line 889 of file BattlegroundIC.h.