void AddSC_boss_sulfuron()
@ EVENT_DEMORALIZING_SHOUT
@ SPELL_DEMORALIZING_SHOUT
void JustEngagedWith(Unit *who) override
void Repeat(Milliseconds time)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
void DoMeleeAttackIfReady()
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
bool HasUnitState(const uint32 f) const
#define RegisterMoltenCoreCreatureAI(ai_name)
@ BOSS_SULFURON_HARBINGER
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Unit * DoSelectLowestHpFriendly(float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyMissingBuff(float range, uint32 spellId)
void UpdateAI(uint32 diff) override
boss_sulfuron(Creature *creature)
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override
void JustEngagedWith(Unit *) override
npc_flamewaker_priest(Creature *creature)