uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadDoorData(DoorData const *data)
void SetHeaders(std::string const &dataHeaders)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
void AddSC_instance_mechanar()
static DoorData const doorData[]
@ DATA_NETHERMANCER_SEPRETHREA
@ DATA_GATEWATCHER_IRON_HAND
@ DATA_GATEWATCHER_GYROKILL
#define MechanarScriptName
instance_mechanar_InstanceMapScript(InstanceMap *map)