TrinityCore
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boss_postmaster_malown.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/*
19 * Timers requires update
20 */
21
22#include "ScriptMgr.h"
23#include "ScriptedCreature.h"
24#include "stratholme.h"
25
27{
29 SAY_SLAY = 1
30};
31
40
48
49// 11143 - Postmaster Malown
51{
53
54 void Reset() override
55 {
56 _Reset();
58 }
59
69
70 void KilledUnit(Unit* /*victim*/) override
71 {
73 }
74
75 void UpdateAI(uint32 diff) override
76 {
77 if (!UpdateVictim())
78 return;
79
80 events.Update(diff);
81
83 return;
84
85 while (uint32 eventId = events.ExecuteEvent())
86 {
87 switch (eventId)
88 {
89 case EVENT_BACKHAND:
91 events.Repeat(10s, 15s);
92 break;
95 events.Repeat(30s, 40s);
96 break;
100 events.Repeat(20s, 30s);
101 break;
102 case EVENT_FEAR:
104 DoCast(target, SPELL_FEAR);
105 events.Repeat(25s, 35s);
106 break;
107 default:
108 break;
109 }
110
112 return;
113 }
114
116 }
117};
118
uint32_t uint32
Definition Define.h:133
@ UNIT_STATE_CASTING
Definition Unit.h:235
@ EVENT_CURSE_OF_TONGUES
@ EVENT_CURSE_OF_WEAKNESS
void AddSC_boss_postmaster_malown()
@ SPELL_CURSE_OF_WEAKNESS
@ SPELL_CURSE_OF_TONGUES
@ SPELL_INCORPOREAL_DEFENSE
EventMap events
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:82
void Update(uint32 time)
Definition EventMap.h:67
void Repeat(Milliseconds time)
Definition EventMap.cpp:63
EventId ExecuteEvent()
Definition EventMap.cpp:73
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:36
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:54
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.h:241
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:166
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:96
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:106
Definition Unit.h:769
bool HasUnitState(const uint32 f) const
Definition Unit.h:876
@ BOSS_POSTMASTER_MALOWN
Definition stratholme.h:41
#define RegisterStratholmeCreatureAI(ai_name)
Definition stratholme.h:140
void KilledUnit(Unit *) override
boss_postmaster_malown(Creature *creature)
void JustEngagedWith(Unit *) override
void UpdateAI(uint32 diff) override