void AddSC_boss_timmy_the_cruel()
void JustEngagedWith(Unit *who) override
void Repeat(Milliseconds time)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
void DoMeleeAttackIfReady()
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
bool HasUnitState(const uint32 f) const
#define RegisterStratholmeCreatureAI(ai_name)
boss_timmy_the_cruel(Creature *creature)
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override