TrinityCore
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WorldPackets::NPC::GossipMessage Class Referencefinal

#include <NPCPackets.h>

+ Inheritance diagram for WorldPackets::NPC::GossipMessage:

Public Member Functions

 GossipMessage ()
 
WorldPacket const * Write () override
 
- Public Member Functions inherited from WorldPackets::ServerPacket
 ServerPacket (OpcodeServer opcode, size_t initialSize=200)
 
void Read () override final
 
void Clear ()
 
WorldPacket && Move ()
 
void ShrinkToFit ()
 
OpcodeServer GetOpcode () const
 
- Public Member Functions inherited from WorldPackets::Packet
 Packet (WorldPacket &&worldPacket)
 
virtual ~Packet ()=default
 
 Packet (Packet const &right)=delete
 
Packet & operator= (Packet const &right)=delete
 
WorldPacket const * GetRawPacket () const
 
size_t GetSize () const
 

Public Attributes

std::vector< ClientGossipOptions > GossipOptions
 
ObjectGuid GossipGUID
 
std::vector< ClientGossipText > GossipText
 
int32 RandomTextID = 0
 
int32 GossipID = 0
 

Additional Inherited Members

- Protected Attributes inherited from WorldPackets::Packet
WorldPacket _worldPacket
 

Detailed Description

Definition at line 70 of file NPCPackets.h.

Constructor & Destructor Documentation

◆ GossipMessage()

WorldPackets::NPC::GossipMessage::GossipMessage ( )
inlineexplicit

Definition at line 73 of file NPCPackets.h.

Member Function Documentation

◆ Write()

WorldPacket const * WorldPackets::NPC::GossipMessage::Write ( )
overridevirtual

Member Data Documentation

◆ GossipGUID

ObjectGuid WorldPackets::NPC::GossipMessage::GossipGUID

Definition at line 78 of file NPCPackets.h.

Referenced by PlayerMenu::SendGossipMenu(), and Write().

◆ GossipID

int32 WorldPackets::NPC::GossipMessage::GossipID = 0

Definition at line 81 of file NPCPackets.h.

Referenced by PlayerMenu::SendGossipMenu(), and Write().

◆ GossipOptions

std::vector<ClientGossipOptions> WorldPackets::NPC::GossipMessage::GossipOptions

Definition at line 77 of file NPCPackets.h.

Referenced by PlayerMenu::SendGossipMenu(), and Write().

◆ GossipText

std::vector<ClientGossipText> WorldPackets::NPC::GossipMessage::GossipText

Definition at line 79 of file NPCPackets.h.

Referenced by PlayerMenu::SendGossipMenu(), and Write().

◆ RandomTextID

int32 WorldPackets::NPC::GossipMessage::RandomTextID = 0

Definition at line 80 of file NPCPackets.h.

Referenced by PlayerMenu::SendGossipMenu(), and Write().


The documentation for this class was generated from the following files: