#include <DBCStructure.h>
Definition at line 1796 of file DBCStructure.h.
◆ CanEnterOrExit()
| bool VehicleSeatEntry::CanEnterOrExit |
( |
| ) |
const |
|
inline |
◆ CanSwitchFromSeat()
| bool VehicleSeatEntry::CanSwitchFromSeat |
( |
| ) |
const |
|
inline |
◆ HasFlag() [1/2]
◆ HasFlag() [2/2]
◆ IsEjectable()
| bool VehicleSeatEntry::IsEjectable |
( |
| ) |
const |
|
inline |
◆ IsUsableByOverride()
| bool VehicleSeatEntry::IsUsableByOverride |
( |
| ) |
const |
|
inline |
◆ AttachmentID
| int32 VehicleSeatEntry::AttachmentID |
◆ AttachmentOffset
◆ EnterAnimLoop
| int32 VehicleSeatEntry::EnterAnimLoop |
◆ EnterAnimStart
| int32 VehicleSeatEntry::EnterAnimStart |
◆ EnterGravity
| float VehicleSeatEntry::EnterGravity |
◆ EnterMaxArcHeight
| float VehicleSeatEntry::EnterMaxArcHeight |
◆ EnterMaxDuration
| float VehicleSeatEntry::EnterMaxDuration |
◆ EnterMinArcHeight
| float VehicleSeatEntry::EnterMinArcHeight |
◆ EnterMinDuration
| float VehicleSeatEntry::EnterMinDuration |
◆ EnterPreDelay
| float VehicleSeatEntry::EnterPreDelay |
◆ EnterSpeed
| float VehicleSeatEntry::EnterSpeed |
◆ EnterUISoundID
| uint32 VehicleSeatEntry::EnterUISoundID |
◆ ExitAnimEnd
| int32 VehicleSeatEntry::ExitAnimEnd |
◆ ExitAnimLoop
| int32 VehicleSeatEntry::ExitAnimLoop |
◆ ExitAnimStart
| int32 VehicleSeatEntry::ExitAnimStart |
◆ ExitGravity
| float VehicleSeatEntry::ExitGravity |
◆ ExitMaxArcHeight
| float VehicleSeatEntry::ExitMaxArcHeight |
◆ ExitMaxDuration
| float VehicleSeatEntry::ExitMaxDuration |
◆ ExitMinArcHeight
| float VehicleSeatEntry::ExitMinArcHeight |
◆ ExitMinDuration
| float VehicleSeatEntry::ExitMinDuration |
◆ ExitPreDelay
| float VehicleSeatEntry::ExitPreDelay |
◆ ExitSpeed
| float VehicleSeatEntry::ExitSpeed |
◆ ExitUISoundID
| uint32 VehicleSeatEntry::ExitUISoundID |
◆ Flags
| uint32 VehicleSeatEntry::Flags |
◆ FlagsB
| uint32 VehicleSeatEntry::FlagsB |
◆ ID
◆ PassengerAttachmentID
| int32 VehicleSeatEntry::PassengerAttachmentID |
◆ PassengerPitch
| float VehicleSeatEntry::PassengerPitch |
◆ PassengerRoll
| float VehicleSeatEntry::PassengerRoll |
◆ PassengerYaw
| float VehicleSeatEntry::PassengerYaw |
◆ RideAnimLoop
| int32 VehicleSeatEntry::RideAnimLoop |
◆ RideAnimStart
| int32 VehicleSeatEntry::RideAnimStart |
◆ RideUpperAnimLoop
| int32 VehicleSeatEntry::RideUpperAnimLoop |
◆ RideUpperAnimStart
| int32 VehicleSeatEntry::RideUpperAnimStart |
◆ UiSkin
| int32 VehicleSeatEntry::UiSkin |
◆ VehicleAbilityDisplay
| uint32 VehicleSeatEntry::VehicleAbilityDisplay |
◆ VehicleEnterAnim
| int32 VehicleSeatEntry::VehicleEnterAnim |
◆ VehicleEnterAnimBone
| int32 VehicleSeatEntry::VehicleEnterAnimBone |
◆ VehicleEnterAnimDelay
| float VehicleSeatEntry::VehicleEnterAnimDelay |
◆ VehicleExitAnim
| int32 VehicleSeatEntry::VehicleExitAnim |
◆ VehicleExitAnimBone
| int32 VehicleSeatEntry::VehicleExitAnimBone |
◆ VehicleExitAnimDelay
| float VehicleSeatEntry::VehicleExitAnimDelay |
◆ VehicleRideAnimLoop
| int32 VehicleSeatEntry::VehicleRideAnimLoop |
◆ VehicleRideAnimLoopBone
| int32 VehicleSeatEntry::VehicleRideAnimLoopBone |
The documentation for this struct was generated from the following file: