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TrinityCore
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#include <CharacterPackets.h>
Public Attributes | |
| uint8 | Race = 0 |
| User specified variables. | |
| uint8 | Class = 0 |
| uint8 | Sex = GENDER_NONE |
| uint8 | Skin = 0 |
| uint8 | Face = 0 |
| uint8 | HairStyle = 0 |
| uint8 | HairColor = 0 |
| uint8 | FacialHairStyle = 0 |
| uint8 | OutfitId = 0 |
| std::string | Name |
| uint8 | CharCount = 0 |
| Server side data. | |
Definition at line 39 of file CharacterPackets.h.
| uint8 WorldPackets::Character::CharacterCreateInfo::CharCount = 0 |
Server side data.
Definition at line 54 of file CharacterPackets.h.
| uint8 WorldPackets::Character::CharacterCreateInfo::Class = 0 |
Definition at line 43 of file CharacterPackets.h.
Referenced by Player::Create().
| uint8 WorldPackets::Character::CharacterCreateInfo::Face = 0 |
Definition at line 46 of file CharacterPackets.h.
Referenced by Player::Create().
| uint8 WorldPackets::Character::CharacterCreateInfo::FacialHairStyle = 0 |
Definition at line 49 of file CharacterPackets.h.
Referenced by Player::Create().
| uint8 WorldPackets::Character::CharacterCreateInfo::HairColor = 0 |
Definition at line 48 of file CharacterPackets.h.
Referenced by Player::Create().
| uint8 WorldPackets::Character::CharacterCreateInfo::HairStyle = 0 |
Definition at line 47 of file CharacterPackets.h.
Referenced by Player::Create().
| std::string WorldPackets::Character::CharacterCreateInfo::Name |
Definition at line 51 of file CharacterPackets.h.
Referenced by Player::Create().
| uint8 WorldPackets::Character::CharacterCreateInfo::OutfitId = 0 |
Definition at line 50 of file CharacterPackets.h.
| uint8 WorldPackets::Character::CharacterCreateInfo::Race = 0 |
User specified variables.
Definition at line 42 of file CharacterPackets.h.
Referenced by Player::Create().
| uint8 WorldPackets::Character::CharacterCreateInfo::Sex = GENDER_NONE |
Definition at line 44 of file CharacterPackets.h.
Referenced by Player::Create().
| uint8 WorldPackets::Character::CharacterCreateInfo::Skin = 0 |
Definition at line 45 of file CharacterPackets.h.
Referenced by Player::Create().